Peter Nelson
3336f13a63
Fix #13795 : size_t mayn't be the same size as uint64_t. ( #13796 )
2025-03-11 17:55:33 +00:00
Rubidium
2000cea235
Codechange: initialise instance members
2025-03-09 20:41:03 +01:00
Rubidium
1f3198a395
Codechange: explicitly initialise Engine member variables
2025-02-18 07:20:58 +01:00
Peter Nelson
8f14894024
Add: NewGRF Badges.
2025-02-16 22:24:25 +00:00
Rubidium
fd4adc55e3
Codechange: replace INVALID_X with XID::Invalid() for PoolIDs
2025-02-16 20:23:00 +01:00
Rubidium
af00b835a1
Codechange: remove transitional supports from the pool
2025-02-16 19:31:37 +01:00
Rubidium
7e04651220
Codechange: strongly type EngineID
2025-02-16 14:50:15 +01:00
Rubidium
9015c3651f
Codechange: make EngineID an enum
2025-02-16 14:50:15 +01:00
Peter Nelson
ff7eb996e6
Codechange: Use variable storage for GrfProps with cargo-type groups. ( #13557 )
...
Slots are only allocated when used instead of being reserved.
Array-based GrfProps are still used when the number of options is more limited.
2025-02-14 18:30:17 +00:00
Rubidium
ec492cb267
Codechange: make CompanyMask a BaseBitSet implementation
2025-02-09 19:24:51 +01:00
Peter Nelson
f8b1e3033f
Codechange: Use EnumBitSet for EngineFlags.
2025-01-31 18:55:31 +00:00
Peter Nelson
3c2706f859
Codechange: Use EnumBitSet for EngineDisplayFlags.
2025-01-29 21:46:39 +00:00
Rubidium
e894a5880c
Codechange: rename CargoID to CargoType and amend related variables/comments
2025-01-26 18:07:10 +01:00
Rubidium
e7e9a12817
Codefix: Engine constructor's base parameter isn't an actual EngineID
2025-01-26 18:02:12 +01:00
Peter Nelson
f56b6756f1
Codechange: Sort EngineOverrideManager for fast lookups.
...
Allows quickly finding the EngineID given the type, grfid and local id of an engine, instead a linear scan.
This can reduce loading time when lots of engines are present and also affects performance in-game.
Lookup can be on the order of 10000 times faster.
2024-12-05 18:17:58 +00:00
Peter Nelson
bc2513975f
Codechange: Don't inherit EngineOverrideManager from std::vector.
...
Inheriting from std::vector means some operations are needlessly complex, and shouldn't really be done anyway.
2024-12-05 18:17:58 +00:00
Peter Nelson
a4b4095232
Codechange: Shuffle Engine members around to reduce size. ( #13115 )
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Reduces overall size of Engine from 752 to 720 bytes.
2024-11-22 23:58:13 +00:00
Patric Stout
a3cfd23cf9
Codechange: rename byte to uint8_t ( #12308 )
2024-03-16 23:59:32 +01:00
Peter Nelson
952d111b94
Codechange: Split CT_INVALID into CT_INVALID and INVALID_CARGO.
...
INVALID_CARGO is a CargoID and should be used for most purposes in game.
CT_INVALID is a CargoType used for defining default properties.
2024-01-09 18:56:05 +00:00
Rubidium
3a676a5af0
Codechange: replace static inline with static for non-class functions
2024-01-06 13:37:33 +01:00
Rubidium
eaae0bb5e7
Codechange: automatic adding of _t to (u)int types, and WChar to char32_t
...
for i in `find src -type f|grep -v 3rdparty/fmt|grep -v 3rdparty/catch2|grep -v 3rdparty/opengl|grep -v stdafx.h`; do sed 's/uint16& /uint16 \&/g;s/int8\([ >*),;[]\)/int8_t\1/g;s/int16\([ >*),;[]\)/int16_t\1/g;s/int32\([ >*),;[]\)/int32_t\1/g;s/int64\([ >*),;[]\)/int64_t\1/g;s/ uint32(/ uint32_t(/g;s/_uint8_t/_uint8/;s/Uint8_t/Uint8/;s/ft_int64_t/ft_int64/g;s/uint64$/uint64_t/;s/WChar/char32_t/g;s/char32_t char32_t/char32_t WChar/' -i $i; done
2023-07-19 19:30:14 +02:00
Tyler Trahan
0fc21b5686
Fix: Engine age is in months, not days ( #10773 )
2023-05-06 11:54:38 -04:00
Tyler Trahan
930f0a16d8
Codechange: Define Date/Year/Month/Day within TimerGameCalendar class
2023-04-26 07:14:03 -04:00
PeterN
1697dff744
Change: Hide all variants from UI when (display) parent is hidden. ( #10708 )
2023-04-25 20:34:10 +01:00
peter1138
d7f561a400
Change: Add variant property to engines.
2022-12-25 16:41:58 +00:00
PeterN
3dbd6475fe
Codechange: Use C++ features for train wagon overrides. ( #9141 )
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This removes the need for C-style array management and allows use of iterators to perform wagon override lookups.
2021-04-30 12:03:07 +01:00
TechGeekNZ
16e5f610f7
Cleanup: Correct typographic errors in code comments.
2020-05-28 08:26:41 +01:00
Michael Lutz
63ccb36ef3
Codechange: Use std::string for most of the user-settable custom names.
2020-05-21 20:02:34 +02:00
Jonathan G Rennison
150dfba95b
Codechange: Remove std::function from Pool iteration wrapper
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Add a separate template wrapper for filtered iteration
2020-01-07 09:00:45 +00:00
glx
1f6b3a37f9
Codechange: Replace FOR_ALL_ENGINES with range-based for loops
2019-12-21 20:13:03 +01:00
S. D. Cloudt
13cc8a0cee
Cleanup: Removed SVN headers
2019-11-10 17:59:20 +00:00
Charles Pigott
5b34c8019f
Codechange: Remove Company/OwnerByte types
2019-04-29 17:40:22 +01:00
Charles Pigott
69a6c494bf
Codechange: Set VehicleType's base type to byte instead of using VehicleTypeByte
2019-04-29 17:40:22 +01:00
Henry Wilson
7c8e7c6b6e
Codechange: Use null pointer literal instead of the NULL macro
2019-04-10 23:22:20 +02:00
Henry Wilson
c01a2e2a81
Codechange: Removed SmallVector completely
2019-03-26 20:15:57 +00:00
alberth
ad88588481
(svn r27797) -Add: Display aircraft type in its vehicle window (patch by Samu)
2017-03-18 20:43:43 +00:00
alberth
f72ad87540
(svn r26802) -Add: Command to set visibility of an engine for a company (based on patch by Juanjo).
2014-09-07 16:12:58 +00:00
planetmaker
c24374f99c
(svn r24900) -Fix [FS#5389]: Comments with typos (most fixes supplied by Eagle_rainbow)
2013-01-08 22:46:42 +00:00
frosch
0e4b212c45
(svn r24810) -Fix: Make engine preview offers more robust wrt. changes in the company ranking.
2012-12-09 16:55:03 +00:00
rubidium
e40eb8177a
(svn r23735) -Codechange: remove ~50 includes from headers that weren't needed
2012-01-03 20:26:05 +00:00
truebrain
1c9bec1999
(svn r23640) -Fix: stop using FORCEINLINE (1/3rd of the instances were, the others were still regular inline), but make sure inline is always a 'forced' inline (I am looking at you MSVC)
2011-12-20 17:57:56 +00:00
michi_cc
def8e7215b
(svn r23504) -Feature: Aircraft range.
2011-12-13 00:43:35 +00:00
frosch
0fbad47371
(svn r23176) -Codechange: Deduplicate code between Engine::DetermineCapacity() and Engine::GetDisplayDefaultCapacity().
2011-11-09 16:41:36 +00:00
frosch
026317bb44
(svn r23173) -Codechange: Rename GetVehicleCapacity() to Engine::DetermineCapacity().
2011-11-09 16:38:50 +00:00
frosch
acc3c75951
(svn r23075) -Codechange: Add GetGRF() and GetGRFID() methods to Engine and Vehicle to simplify code.
2011-11-01 00:23:41 +00:00
alberth
bb4d832146
(svn r22239) -Doc: Further engine doxyment additions.
2011-03-13 16:43:00 +00:00
frosch
faa2a26ae1
(svn r21986) -Codechange: Add helper function to test whether an engine is still associated to a GRF.
2011-02-05 20:37:00 +00:00
frosch
915e339d0f
(svn r21975) -Add: console command to reset the engine pool. It removes the traces of engines which are no longer associated to a NewGRF, and can be used to e.g. 'fix' scenarios which were screwed up by the author. You can only use it when there are no vehicles in the game though.
2011-02-05 16:07:23 +00:00
alberth
f65a9a5515
(svn r21593) -Codechange: endif comment correcttions.
2010-12-22 10:50:32 +00:00
terkhen
d6959dcc6b
(svn r21517) -Codechange: Add IsGroundVehicle function to the Engine class.
2010-12-14 21:27:30 +00:00