rubidium
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0658d6cb3d
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(svn r16900) -Codechange: prepare the waypoint window for buoys
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2009-07-21 16:30:01 +00:00 |
rubidium
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ed5ced71c8
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(svn r16897) -Codechange: use the 'generic' station spec to station allocation for waypoints too
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2009-07-21 11:20:34 +00:00 |
rubidium
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c9cab7ba19
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(svn r16862) -Codechange: make waypoints use the same system of station station spec lists.
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2009-07-17 20:40:29 +00:00 |
rubidium
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9933df9d89
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(svn r16855) -Codechange: remove unused 'conversion' stuff from the waypoint struct and make it more similar to Station.
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2009-07-16 23:02:39 +00:00 |
rubidium
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a007d609af
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(svn r16854) -Fix (r2046): savegames from before this version would get the town id as their 'index' (#<num). For stations with custom names that custom name would be dropped and the lowest 6 bits of the StringID would be used for the 'index'. In other words, it resulted in a mess.
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2009-07-16 22:58:06 +00:00 |
rubidium
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665fa7f9c1
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(svn r16851) -Codechange: use StationSpecList in waypoint too
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2009-07-16 20:29:08 +00:00 |
rubidium
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dea1144bcb
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(svn r16850) -Codechange: unify some naming of variables between waypoints and stations.
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2009-07-16 20:15:28 +00:00 |
smatz
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570af0ce44
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(svn r16338) -Codechange: split loading of references to two phases
In the first phase, indexes are stored. In the second phase, indexes are checked for validity and converted to pointers
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2009-05-17 16:28:29 +00:00 |
smatz
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7368c740a6
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(svn r14828) -Codechange: move most of save/load-specific code to separate files
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2009-01-04 15:32:25 +00:00 |