Rubidium
c3d5e6d2a0
Codechange: Use EnumBitSet for DoCommandFlags
2025-02-14 00:28:57 +01:00
Peter Nelson
7975145080
Codechange: Use EnumBitSet for TownActions. ( #13542 )
2025-02-13 18:02:39 +00:00
Rubidium
cd4482b5df
Codechange: make TownID an enum
2025-02-09 18:05:01 +01:00
Rubidium
e894a5880c
Codechange: rename CargoID to CargoType and amend related variables/comments
2025-01-26 18:07:10 +01:00
Rubidium
0aa9faf187
Codechange: use INVALID_TOWN instead of 0 to denote 'not applicable'
2025-01-19 16:54:42 +01:00
Peter Nelson
2ede94bc40
Codechange: Adapt functions to get accepted cargo of prototype house.
2024-12-02 00:48:46 +00:00
Peter Nelson
8b8cd9ae2d
Codechange: Use vector for town PSA storage.
2024-11-27 12:35:27 +00:00
Peter Nelson
ed67aedabf
Feature: Allow manually placing town buildings in scenario editor.
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House picker is accessed from the Landscaping toolbar as there is no town toolbar.
Once placed these houses behave like any other and can be removed by players and towns.
Uses the unified picker system, so also supports used/saved favourites. As town building don't have class labels, town zones are use to imitate them.
2024-05-14 21:11:48 +01:00
Peter Nelson
3b75d8bbf8
Fix: Use modern comparisons instead of memcmp in cache check.
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This uses C++20 default operator<=> to provide comparisons of some objects.
This works properly with caches that containers.
2024-04-18 22:13:55 +01:00
Peter Nelson
fe7bd3a266
Codechange: Use std::array for cached town zone radius.
2024-04-18 22:13:55 +01:00
Peter Nelson
48eb9b8bc9
Add: Check that towns can build roads before generating map. ( #12503 )
2024-04-16 15:25:07 +00:00
Peter Nelson
3e83dcedfd
Codechange: Allocate houses dynamically instead of from a fixed array.
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This uses vectors for HouseSpecs and global/town building counts.
2024-03-28 23:23:00 +01:00
Patric Stout
a3cfd23cf9
Codechange: rename byte to uint8_t ( #12308 )
2024-03-16 23:59:32 +01:00
Peter Nelson
2fd9096070
Change: Decouple and remove landscape-dependent cargo types. ( #11719 )
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Cargo types of default engines, industries and houses are now specified in terms of label.
2024-02-04 10:16:08 +00:00
Peter Nelson
60dcf3b5e2
Codechange: Rename TownEffect to TownAcceptanceEffect.
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This makes it clearer that TownEffect only affects acceptance behaviour.
2024-02-02 20:37:49 +00:00
Rubidium
3a676a5af0
Codechange: replace static inline with static for non-class functions
2024-01-06 13:37:33 +01:00
SamuXarick
a3d56e2c6e
Fix: Prevent overflow when calculating max town noise ( #11564 )
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Max town noise could overflow if the population was high enough. The value is now clamped.
2023-12-10 15:42:55 +00:00
Peter Nelson
d4008850e3
Codechange: Ensure function opening `{` is on new line.
2023-11-09 20:15:38 +00:00
frosch
5733145c59
Cleanup: Remove unneeded parameters.
2023-09-19 22:49:59 +02:00
Tyler Trahan
701a61c9af
Codechange: Delete date_type.h
2023-09-10 08:40:25 -04:00
Tyler Trahan
fca2b37726
Codechange: Move Ticks into their own class
2023-09-10 08:40:25 -04:00
Rubidium
eaae0bb5e7
Codechange: automatic adding of _t to (u)int types, and WChar to char32_t
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for i in `find src -type f|grep -v 3rdparty/fmt|grep -v 3rdparty/catch2|grep -v 3rdparty/opengl|grep -v stdafx.h`; do sed 's/uint16& /uint16 \&/g;s/int8\([ >*),;[]\)/int8_t\1/g;s/int16\([ >*),;[]\)/int16_t\1/g;s/int32\([ >*),;[]\)/int32_t\1/g;s/int64\([ >*),;[]\)/int64_t\1/g;s/ uint32(/ uint32_t(/g;s/_uint8_t/_uint8/;s/Uint8_t/Uint8/;s/ft_int64_t/ft_int64/g;s/uint64$/uint64_t/;s/WChar/char32_t/g;s/char32_t char32_t/char32_t WChar/' -i $i; done
2023-07-19 19:30:14 +02:00
Peter Nelson
56085be9bd
Codechange: Move includes for common STL headers to stdafx.
2023-05-17 10:14:41 +01:00
Tyler Trahan
ba3de0383a
Codechange: Pass more std::string to StringFilter::AddLine() ( #10743 )
2023-04-30 10:23:05 +02:00
Tyler Trahan
930f0a16d8
Codechange: Define Date/Year/Month/Day within TimerGameCalendar class
2023-04-26 07:14:03 -04:00
Joel-Milligan
59645c6733
Change: Remove scrollbar from town authority actions panel ( #9928 )
2022-11-11 23:52:38 +01:00
Tyler Trahan
f92cf38ab5
Feature: Allow disabling local authority control of company actions
2022-04-02 22:50:28 +02:00
Michael Lutz
57b82e2e99
Codechange: Don't use globals for story/goal/sign/group command proc return values.
2021-12-16 22:28:32 +01:00
Charles Pigott
9b800a96ed
Codechange: Remove min/max functions in favour of STL variants ( #8502 )
2021-01-08 11:16:18 +01:00
dP
7045186594
Change #8159 : Remove now unused town cargo caches without bumping the savegame version
2020-06-28 18:23:59 +02:00
Michael Lutz
63ccb36ef3
Codechange: Use std::string for most of the user-settable custom names.
2020-05-21 20:02:34 +02:00
Jonathan G Rennison
c3223903ed
Codechange: Cache resolved town, station and industry name strings
2020-01-12 19:37:43 +00:00
Jonathan G Rennison
22ba048c89
Change: Only resort town directory window on population change if necessary
2020-01-12 19:37:43 +00:00
glx
5c10c426fe
Fix 196d5868: Always apply filter on town directory rebuild
2020-01-07 14:21:35 +00:00
glx
39e6247bec
Fix #7899 , 196d5868: don't trigger filter changes more than expected
2020-01-05 22:51:27 +00:00
glx
ee7a8eebca
Codechange: Replace FOR_ALL_TOWNS with range-based for loops
2019-12-21 20:13:03 +01:00
Niels Martin Hansen
9900af38f5
Fix #7847 : Use ViewportSign coordinates for sign Kdtree coordinates ( #7849 )
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Ensure the same coordinates are used for station/town/player signs regardless of how the landscape changes below it after the coordinates were first determined.
By keeping track of whether each ViewportSign is valid for Kdtree use (and only ever registering the viewport sign when the object is valid) a lot of code can be simplified and become more robust at the same time.
2019-12-01 23:17:33 +01:00
S. D. Cloudt
13cc8a0cee
Cleanup: Removed SVN headers
2019-11-10 17:59:20 +00:00
JMcKiern
04f659e768
Fix: Some typos found using codespell
2019-09-29 21:27:32 +01:00
Gabda
b870596f15
Add #6887 : Option to show zone inside local authority boundary of towns
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Can be found at town information > local authority window
Layout for button is same as Graph Keys
Turn on/off for every town individually
2019-08-17 21:45:20 +01:00
TELK
196d586849
Feature: Town name filtering ( #7621 )
2019-07-22 20:27:39 +01:00
peter1138
c02ef3e456
Feature: Add NotRoadTypes (NRT)
2019-05-01 21:36:27 +02:00
Charles Pigott
0a53ee8cfe
Codechange: Remove PartOfSubsidyByte
2019-04-29 17:40:22 +01:00
Charles Pigott
5b34c8019f
Codechange: Remove Company/OwnerByte types
2019-04-29 17:40:22 +01:00
Charles Pigott
f20b75d712
Codechange: Remove TownLayoutByte type
2019-04-29 17:40:22 +01:00
Henry Wilson
7c8e7c6b6e
Codechange: Use null pointer literal instead of the NULL macro
2019-04-10 23:22:20 +02:00
Niels Martin Hansen
7b56be0f3a
Codechange: Make a k-d tree index of towns
2019-03-09 20:27:11 +01:00
Peter Nelson
8b1b3fd0f9
Feature: Non-rectangular sparse station catchment area.
2019-03-09 16:33:47 +00:00
Joan Josep
9aecbac2b4
Codechange: Define INVALID_TOWN as a TownID ( #7044 )
2019-01-12 23:20:10 +00:00
PeterN
4cebebcf68
Change: Add CargoTypes type for cargo masks. ( #6790 )
2018-05-21 22:08:39 +01:00