diff --git a/src/town_cmd.cpp b/src/town_cmd.cpp index e0e5e00349..05adf62347 100644 --- a/src/town_cmd.cpp +++ b/src/town_cmd.cpp @@ -783,7 +783,7 @@ static bool IsRoadAllowedHere(Town *t, TileIndex tile, DiagDirection dir) /* No, try if we are able to build a road piece there. * If that fails clear the land, and if that fails exit. * This is to make sure that we can build a road here later. */ - if (DoCommand(tile, ((dir == DIAGDIR_NW || dir == DIAGDIR_SE) ? ROAD_X : ROAD_Y), 0, DC_AUTO, CMD_BUILD_ROAD).Failed() && + if (DoCommand(tile, ((dir == DIAGDIR_NW || dir == DIAGDIR_SE) ? ROAD_Y : ROAD_X), 0, DC_AUTO, CMD_BUILD_ROAD).Failed() && DoCommand(tile, 0, 0, DC_AUTO, CMD_LANDSCAPE_CLEAR).Failed()) return false; }