mirror of
https://github.com/OpenTTD/OpenTTD.git
synced 2025-08-22 05:59:10 +00:00
(svn r2990) Remove _engine_original_sprites and replace all uses with references to our (new) original engine/vehicle tables.
This commit is contained in:
@@ -39,7 +39,7 @@ void DrawShipEngine(int x, int y, int engine, uint32 image_ormod)
|
||||
DrawSprite(sprite | image_ormod, x, y);
|
||||
return;
|
||||
}
|
||||
spritenum = _engine_original_sprites[engine];
|
||||
spritenum = orig_ship_vehicle_info[engine - SHIP_ENGINES_INDEX].image_index;
|
||||
}
|
||||
DrawSprite((6 + _ship_sprites[spritenum]) | image_ormod, x, y);
|
||||
}
|
||||
@@ -52,7 +52,7 @@ int GetShipImage(const Vehicle *v, byte direction)
|
||||
int sprite = GetCustomVehicleSprite(v, direction);
|
||||
|
||||
if (sprite) return sprite;
|
||||
spritenum = _engine_original_sprites[v->engine_type];
|
||||
spritenum = orig_ship_vehicle_info[v->engine_type - SHIP_ENGINES_INDEX].image_index;
|
||||
}
|
||||
return _ship_sprites[spritenum] + direction;
|
||||
}
|
||||
|
Reference in New Issue
Block a user