mirror of https://github.com/OpenTTD/OpenTTD
(svn r3570) - Explicitly update v->first in TrainConsistChanged() if necessary, as this is far faster than brute forcing it later.
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@ -93,6 +93,9 @@ void TrainConsistChanged(Vehicle* v)
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const RailVehicleInfo *rvi_u = RailVehInfo(u->engine_type);
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const RailVehicleInfo *rvi_u = RailVehInfo(u->engine_type);
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uint16 veh_len;
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uint16 veh_len;
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// Update the v->first cache. This is faster than having to brute force it later.
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if (u->first == NULL) u->first = v;
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// update the 'first engine'
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// update the 'first engine'
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u->u.rail.first_engine = (v == u) ? INVALID_VEHICLE : first_engine;
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u->u.rail.first_engine = (v == u) ? INVALID_VEHICLE : first_engine;
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