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(svn r1549) Clean up some functions:

uint tile -> TileIndex tile
if () cascade -> switch ()
This commit is contained in:
tron
2005-01-17 09:41:46 +00:00
parent d4beff7954
commit fb0c3c8061
4 changed files with 87 additions and 66 deletions

View File

@@ -1893,36 +1893,39 @@ static int GetDirectionToVehicle(Vehicle *v, int x, int y)
}
/* Check if the vehicle is compatible with the specified tile */
static bool CheckCompatibleRail(Vehicle *v, uint tile)
static bool CheckCompatibleRail(const Vehicle *v, TileIndex tile)
{
if (IsTileType(tile, MP_RAILWAY) || IsTileType(tile, MP_STATION)) {
// normal tracks, jump to owner check
} else if (IsTileType(tile, MP_TUNNELBRIDGE)) {
if ((_map5[tile] & 0xC0) == 0xC0) {// is bridge middle part?
TileInfo ti;
FindLandscapeHeightByTile(&ti, tile);
switch (TileType(tile)) {
case MP_RAILWAY:
case MP_STATION:
// normal tracks, jump to owner check
break;
// correct Z position of a train going under a bridge on slopes
if (CORRECT_Z(ti.tileh))
ti.z += 8;
case MP_TUNNELBRIDGE:
if ((_map5[tile] & 0xC0) == 0xC0) { // is bridge middle part?
TileInfo ti;
FindLandscapeHeightByTile(&ti, tile);
if(v->z_pos != ti.z) // train is going over bridge
return true;
}
} else if (IsTileType(tile, MP_STREET)) { // train is going over a road-crossing
// tracks over roads, do owner check of tracks (_map_owner[tile])
if (_map_owner[tile] != v->owner || (v->subtype == 0 && (_map3_hi[tile] & 0xF) != v->u.rail.railtype))
return false;
// correct Z position of a train going under a bridge on slopes
if (CORRECT_Z(ti.tileh)) ti.z += 8;
return true;
} else
return true;
if (v->z_pos != ti.z) return true; // train is going over bridge
}
break;
if (_map_owner[tile] != v->owner ||
(v->subtype == 0 && (_map3_lo[tile] & 0xF) != v->u.rail.railtype))
return false;
case MP_STREET:
// tracks over roads, do owner check of tracks (_map_owner[tile])
return
_map_owner[tile] == v->owner &&
(v->subtype != 0 || (_map3_hi[tile] & 0xF) == v->u.rail.railtype);
return true;
default:
return true;
}
return
_map_owner[tile] == v->owner &&
(v->subtype != 0 || (_map3_lo[tile] & 0xF) == v->u.rail.railtype);
}
typedef struct {