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(svn r21789) -Fix [FS#4405]: When the font misses the fallback character '?', use the sprite font's '?' instead.

This commit is contained in:
frosch
2011-01-14 16:39:41 +00:00
parent 93ae848b0a
commit fad00367ae

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@@ -1007,10 +1007,22 @@ const Sprite *GetGlyph(FontSize size, WChar key)
FT_UInt glyph_index = FT_Get_Char_Index(face, key);
if (glyph_index == 0) {
GetGlyph(size, '?');
glyph = GetGlyphPtr(size, '?');
SetGlyphPtr(size, key, glyph, true);
return glyph->sprite;
if (key == '?') {
/* The font misses the '?' character. Use sprite font. */
SpriteID sprite = GetUnicodeGlyph(size, key);
Sprite *spr = (Sprite*)GetRawSprite(sprite, ST_FONT, AllocateFont);
assert(spr != NULL);
new_glyph.sprite = spr;
new_glyph.width = spr->width + (size != FS_NORMAL);
SetGlyphPtr(size, key, &new_glyph, false);
return new_glyph.sprite;
} else {
/* Use '?' for missing characters. */
GetGlyph(size, '?');
glyph = GetGlyphPtr(size, '?');
SetGlyphPtr(size, key, glyph, true);
return glyph->sprite;
}
}
FT_Load_Glyph(face, glyph_index, FT_LOAD_DEFAULT);
FT_Render_Glyph(face->glyph, aa ? FT_RENDER_MODE_NORMAL : FT_RENDER_MODE_MONO);