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(svn r2998) -Codechange: Split rail drawing code off from DrawTile_Rail into a separate function to be used elsewhere. (Deja vu?)

release/0.4.5
peter1138 2005-09-29 20:20:34 +00:00
parent e33faa5ed5
commit f8d1267d71
2 changed files with 86 additions and 60 deletions

2
rail.h
View File

@ -576,4 +576,6 @@ static inline bool IsCompatibleRail(RailType enginetype, RailType tiletype)
return HASBIT(GetRailTypeInfo(enginetype)->compatible_railtypes, tiletype); return HASBIT(GetRailTypeInfo(enginetype)->compatible_railtypes, tiletype);
} }
void DrawTrackBits(TileInfo *ti, TrackBits track, bool earth, bool snow, bool flat);
#endif /* RAIL_H */ #endif /* RAIL_H */

View File

@ -1366,69 +1366,77 @@ static void DrawSpecialBuilding(uint32 image, uint32 offset,
AddSortableSpriteToDraw(image, ti->x + x, ti->y + y, xsize, ysize, zsize, ti->z + z); AddSortableSpriteToDraw(image, ti->x + x, ti->y + y, xsize, ysize, zsize, ti->z + z);
} }
static void DrawTile_Track(TileInfo *ti) /**
* Draw ground sprite and track bits
* @param ti TileInfo
* @param track TrackBits to draw
* @param earth Draw as earth
* @param snow Draw as snow
* @param flat Always draw foundation
*/
void DrawTrackBits(TileInfo *ti, TrackBits track, bool earth, bool snow, bool flat)
{ {
byte m5;
const RailtypeInfo *rti = GetRailTypeInfo(GetRailType(ti->tile)); const RailtypeInfo *rti = GetRailTypeInfo(GetRailType(ti->tile));
uint32 image; //XXX ok why the hell is SpriteID 16 bit when all the drawing routines need 32? PalSpriteID image;
bool junction = false;
_drawtile_track_palette = SPRITE_PALETTE(PLAYER_SPRITE_COLOR(GetTileOwner(ti->tile))); // Select the sprite to use.
(image = rti->base_sprites.track_y, track == TRACK_BIT_DIAG2) ||
(image++, track == TRACK_BIT_DIAG1) ||
(image++, track == TRACK_BIT_UPPER) ||
(image++, track == TRACK_BIT_LOWER) ||
(image++, track == TRACK_BIT_RIGHT) ||
(image++, track == TRACK_BIT_LEFT) ||
(image++, track == (TRACK_BIT_DIAG1 | TRACK_BIT_DIAG2)) ||
m5 = (byte)ti->map5; (image = rti->base_sprites.track_ns, track == (TRACK_BIT_UPPER | TRACK_BIT_LOWER)) ||
if (!(m5 & RAIL_TYPE_SPECIAL)) { (image++, track == (TRACK_BIT_LEFT | TRACK_BIT_RIGHT)) ||
bool special;
m5 &= TRACK_BIT_MASK; (junction = true, false) ||
(image = rti->base_sprites.ground, !(track & (TRACK_BIT_RIGHT | TRACK_BIT_UPPER | TRACK_BIT_DIAG1))) ||
special = false; (image++, !(track & (TRACK_BIT_LEFT | TRACK_BIT_LOWER | TRACK_BIT_DIAG1))) ||
(image++, !(track & (TRACK_BIT_LEFT | TRACK_BIT_UPPER | TRACK_BIT_DIAG2))) ||
// select the sprite to use based on the map5 byte. (image++, !(track & (TRACK_BIT_RIGHT | TRACK_BIT_LOWER | TRACK_BIT_DIAG2))) ||
(image = rti->base_sprites.track_y, m5 == TRACK_BIT_DIAG2) ||
(image++, m5 == TRACK_BIT_DIAG1) ||
(image++, m5 == TRACK_BIT_UPPER) ||
(image++, m5 == TRACK_BIT_LOWER) ||
(image++, m5 == TRACK_BIT_RIGHT) ||
(image++, m5 == TRACK_BIT_LEFT) ||
(image++, m5 == (TRACK_BIT_DIAG1|TRACK_BIT_DIAG2)) ||
(image = rti->base_sprites.track_ns, m5 == (TRACK_BIT_UPPER|TRACK_BIT_LOWER)) ||
(image++, m5 == (TRACK_BIT_LEFT|TRACK_BIT_RIGHT)) ||
(special=true, false) ||
(image = rti->base_sprites.ground, !(m5 & (TRACK_BIT_RIGHT|TRACK_BIT_UPPER|TRACK_BIT_DIAG1))) ||
(image++, !(m5 & (TRACK_BIT_LEFT|TRACK_BIT_LOWER|TRACK_BIT_DIAG1))) ||
(image++, !(m5 & (TRACK_BIT_LEFT|TRACK_BIT_UPPER|TRACK_BIT_DIAG2))) ||
(image++, !(m5 & (TRACK_BIT_RIGHT|TRACK_BIT_LOWER|TRACK_BIT_DIAG2))) ||
(image++, true); (image++, true);
if (ti->tileh != 0) { if (ti->tileh != 0) {
int f = GetRailFoundation(ti->tileh, ti->map5 & 0x3F); int foundation;
if (f) DrawFoundation(ti, f);
// default sloped sprites.. if (flat) {
if (ti->tileh != 0) image = _track_sloped_sprites[ti->tileh - 1] + rti->base_sprites.track_y; foundation = ti->tileh;
} else {
foundation = GetRailFoundation(ti->tileh, track);
} }
if ((_m[ti->tile].m2 & RAIL_MAP2LO_GROUND_MASK) == RAIL_GROUND_BROWN) { if (foundation != 0)
image = (image & SPRITE_MASK) | PALETTE_TO_BARE_LAND; // use a brown palette DrawFoundation(ti, foundation);
} else if ((_m[ti->tile].m2 & RAIL_MAP2LO_GROUND_MASK) == RAIL_GROUND_ICE_DESERT) {
// DrawFoundation() modifies ti.
// Default sloped sprites..
if (ti->tileh != 0)
image = _track_sloped_sprites[ti->tileh - 1] + rti->base_sprites.track_y;
}
if (earth) {
image = (image & SPRITE_MASK) | PALETTE_TO_BARE_LAND; // Use brown palette
} else if (snow) {
image += rti->snow_offset; image += rti->snow_offset;
} }
DrawGroundSprite(image); DrawGroundSprite(image);
if (special) { // Draw track pieces individually for junction tiles
if (m5 & TRACK_BIT_DIAG1) DrawGroundSprite(rti->base_sprites.single_y); if (junction) {
if (m5 & TRACK_BIT_DIAG2) DrawGroundSprite(rti->base_sprites.single_x); if (track & TRACK_BIT_DIAG1) DrawGroundSprite(rti->base_sprites.single_y);
if (m5 & TRACK_BIT_UPPER) DrawGroundSprite(rti->base_sprites.single_n); if (track & TRACK_BIT_DIAG2) DrawGroundSprite(rti->base_sprites.single_x);
if (m5 & TRACK_BIT_LOWER) DrawGroundSprite(rti->base_sprites.single_s); if (track & TRACK_BIT_UPPER) DrawGroundSprite(rti->base_sprites.single_n);
if (m5 & TRACK_BIT_LEFT) DrawGroundSprite(rti->base_sprites.single_w); if (track & TRACK_BIT_LOWER) DrawGroundSprite(rti->base_sprites.single_s);
if (m5 & TRACK_BIT_RIGHT) DrawGroundSprite(rti->base_sprites.single_e); if (track & TRACK_BIT_LEFT) DrawGroundSprite(rti->base_sprites.single_w);
if (track & TRACK_BIT_RIGHT) DrawGroundSprite(rti->base_sprites.single_e);
} }
if (_debug_pbs_level >= 1) { if (_debug_pbs_level >= 1) {
byte pbs = PBSTileReserved(ti->tile); byte pbs = PBSTileReserved(ti->tile) & track;
if (pbs & TRACK_BIT_DIAG1) DrawGroundSprite(rti->base_sprites.single_y | PALETTE_CRASH); if (pbs & TRACK_BIT_DIAG1) DrawGroundSprite(rti->base_sprites.single_y | PALETTE_CRASH);
if (pbs & TRACK_BIT_DIAG2) DrawGroundSprite(rti->base_sprites.single_x | PALETTE_CRASH); if (pbs & TRACK_BIT_DIAG2) DrawGroundSprite(rti->base_sprites.single_x | PALETTE_CRASH);
if (pbs & TRACK_BIT_UPPER) DrawGroundSprite(rti->base_sprites.single_n | PALETTE_CRASH); if (pbs & TRACK_BIT_UPPER) DrawGroundSprite(rti->base_sprites.single_n | PALETTE_CRASH);
@ -1436,6 +1444,22 @@ static void DrawTile_Track(TileInfo *ti)
if (pbs & TRACK_BIT_LEFT) DrawGroundSprite(rti->base_sprites.single_w | PALETTE_CRASH); if (pbs & TRACK_BIT_LEFT) DrawGroundSprite(rti->base_sprites.single_w | PALETTE_CRASH);
if (pbs & TRACK_BIT_RIGHT) DrawGroundSprite(rti->base_sprites.single_e | PALETTE_CRASH); if (pbs & TRACK_BIT_RIGHT) DrawGroundSprite(rti->base_sprites.single_e | PALETTE_CRASH);
} }
}
static void DrawTile_Track(TileInfo *ti)
{
byte m5;
const RailtypeInfo *rti = GetRailTypeInfo(GetRailType(ti->tile));
PalSpriteID image;
_drawtile_track_palette = SPRITE_PALETTE(PLAYER_SPRITE_COLOR(GetTileOwner(ti->tile)));
m5 = (byte)ti->map5;
if (!(m5 & RAIL_TYPE_SPECIAL)) {
bool earth = (_m[ti->tile].m2 & RAIL_MAP2LO_GROUND_MASK) == RAIL_GROUND_BROWN;
bool snow = (_m[ti->tile].m2 & RAIL_MAP2LO_GROUND_MASK) == RAIL_GROUND_ICE_DESERT;
DrawTrackBits(ti, m5 & TRACK_BIT_MASK, earth, snow, false);
if (_display_opt & DO_FULL_DETAIL) { if (_display_opt & DO_FULL_DETAIL) {
_detailed_track_proc[_m[ti->tile].m2 & RAIL_MAP2LO_GROUND_MASK](ti); _detailed_track_proc[_m[ti->tile].m2 & RAIL_MAP2LO_GROUND_MASK](ti);