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(svn r10246) -Fix (r10297): some forgotten money conversions and truncation issues. Thanks to benc for providing the patch.
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@@ -418,10 +418,10 @@ error:
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return res;
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}
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int32 GetAvailableMoneyForCommand()
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Money GetAvailableMoneyForCommand()
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{
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PlayerID pid = _current_player;
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if (!IsValidPlayer(pid)) return 0x7FFFFFFF; // max int
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if (!IsValidPlayer(pid)) return INT64_MAX;
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return GetPlayer(pid)->player_money;
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}
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@@ -568,7 +568,7 @@ bool DoCommandP(TileIndex tile, uint32 p1, uint32 p2, CommandCallback *callback,
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if (IsLocalPlayer() && _game_mode != GM_EDITOR) {
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if (res2.GetCost() != 0) ShowCostOrIncomeAnimation(x, y, GetSlopeZ(x, y), res2.GetCost());
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if (_additional_cash_required) {
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if (_additional_cash_required != 0) {
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SetDParam(0, _additional_cash_required);
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ShowErrorMessage(STR_0003_NOT_ENOUGH_CASH_REQUIRES, error_part1, x, y);
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if (res2.GetCost() == 0) goto callb_err;
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