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Cleanup: Use std::vector in RealSpriteGroup.
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@@ -992,14 +992,14 @@ static uint32 VehicleGetVariable(Vehicle *v, const VehicleScopeResolver *object,
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const Vehicle *v = this->self_scope.v;
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if (v == nullptr) {
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if (group->num_loading > 0) return group->loading[0];
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if (group->num_loaded > 0) return group->loaded[0];
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if (!group->loading.empty()) return group->loading[0];
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if (!group->loaded.empty()) return group->loaded[0];
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return nullptr;
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}
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bool in_motion = !v->First()->current_order.IsType(OT_LOADING);
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uint totalsets = in_motion ? group->num_loaded : group->num_loading;
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uint totalsets = in_motion ? (uint)group->loaded.size() : (uint)group->loading.size();
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if (totalsets == 0) return nullptr;
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