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Cleanup: Use std::vector in RealSpriteGroup.

This commit is contained in:
2021-05-01 23:58:18 +01:00
committed by PeterN
parent e097c83c83
commit f785a70a2b
11 changed files with 21 additions and 35 deletions

View File

@@ -992,14 +992,14 @@ static uint32 VehicleGetVariable(Vehicle *v, const VehicleScopeResolver *object,
const Vehicle *v = this->self_scope.v;
if (v == nullptr) {
if (group->num_loading > 0) return group->loading[0];
if (group->num_loaded > 0) return group->loaded[0];
if (!group->loading.empty()) return group->loading[0];
if (!group->loaded.empty()) return group->loaded[0];
return nullptr;
}
bool in_motion = !v->First()->current_order.IsType(OT_LOADING);
uint totalsets = in_motion ? group->num_loaded : group->num_loading;
uint totalsets = in_motion ? (uint)group->loaded.size() : (uint)group->loading.size();
if (totalsets == 0) return nullptr;