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(svn r8083) -Codechange: make a NetworkSocketHandler as base for all sockets and move a little of NetworkClientState functionality to the NetworkSocketHandler. Move the rest of the NetworkClientState to the new NetworkTCPSocketHandler class/struct, which is not yet implemented in an object oriented manner. The UDP socket handler now extends the NetworkSocketHandler instead of having a reference to a NetworkClientState.

This commit is contained in:
rubidium
2007-01-12 20:19:49 +00:00
parent ee1021d29c
commit f66b373b52
17 changed files with 306 additions and 270 deletions

View File

@@ -12,7 +12,7 @@
#include "../helpers.hpp"
// Add a command to the local command queue
void NetworkAddCommandQueue(NetworkClientState *cs, CommandPacket *cp)
void NetworkAddCommandQueue(NetworkTCPSocketHandler *cs, CommandPacket *cp)
{
CommandPacket* new_cp = MallocT<CommandPacket>(1);
@@ -65,7 +65,7 @@ void NetworkSend_Command(TileIndex tile, uint32 p1, uint32 p2, uint32 cmd, Comma
// client on the server can do everything 1 tick faster than others.
// So to keep the game fair, we delay the command with 1 tick
// which gives about the same speed as most clients.
NetworkClientState *cs;
NetworkTCPSocketHandler *cs;
// And we queue it for delivery to the clients
FOR_ALL_CLIENTS(cs) {