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(svn r8083) -Codechange: make a NetworkSocketHandler as base for all sockets and move a little of NetworkClientState functionality to the NetworkSocketHandler. Move the rest of the NetworkClientState to the new NetworkTCPSocketHandler class/struct, which is not yet implemented in an object oriented manner. The UDP socket handler now extends the NetworkSocketHandler instead of having a reference to a NetworkClientState.
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@@ -796,7 +796,7 @@ void NetworkClient_Connected(void)
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}
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// Reads the packets from the socket-stream, if available
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NetworkRecvStatus NetworkClient_ReadPackets(NetworkClientState *cs)
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NetworkRecvStatus NetworkClient_ReadPackets(NetworkTCPSocketHandler *cs)
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{
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Packet *p;
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NetworkRecvStatus res = NETWORK_RECV_STATUS_OKAY;
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