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(svn r3624) - CodeChange: Some cosmetic changes in the saveload code;
- hide and validate variable-size calculation (SlCalcConvMemLen/SlCalcConvFileLen) - some signed/unsigned fixes - handle conditional variables the same way for global -and struct types, through checking version_from and version_to
This commit is contained in:
76
saveload.h
76
saveload.h
@@ -4,16 +4,16 @@
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#define SAVELOAD_H
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typedef enum SaveOrLoadResult {
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SL_OK = 0, // completed successfully
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SL_ERROR = 1, // error that was caught before internal structures were modified
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SL_OK = 0, // completed successfully
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SL_ERROR = 1, // error that was caught before internal structures were modified
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SL_REINIT = 2, // error that was caught in the middle of updating game state, need to clear it. (can only happen during load)
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} SaveOrLoadResult;
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typedef enum SaveOrLoadMode {
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SL_INVALID = -1,
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SL_LOAD = 0,
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SL_SAVE = 1,
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SL_OLD_LOAD = 2,
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SL_INVALID = -1,
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SL_LOAD = 0,
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SL_SAVE = 1,
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SL_OLD_LOAD = 2,
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} SaveOrLoadMode;
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SaveOrLoadResult SaveOrLoad(const char *filename, int mode);
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@@ -51,6 +51,7 @@ typedef enum SLRefType {
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REF_ENGINE_RENEWS = 6,
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} SLRefType;
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#define SL_MAX_VERSION 255
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extern uint16 _sl_version; /// the major savegame version identifier
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extern byte _sl_minor_version; /// the minor savegame version, DO NOT USE!
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@@ -61,17 +62,18 @@ enum {
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};
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enum {
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CH_RIFF = 0,
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CH_ARRAY = 1,
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CH_RIFF = 0,
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CH_ARRAY = 1,
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CH_SPARSE_ARRAY = 2,
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CH_TYPE_MASK = 3,
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CH_LAST = 8,
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CH_AUTO_LENGTH = 16,
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CH_PRI_0 = 0 << 4,
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CH_PRI_1 = 1 << 4,
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CH_PRI_2 = 2 << 4,
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CH_PRI_3 = 3 << 4,
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CH_PRI_SHL = 4,
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CH_TYPE_MASK = 3,
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CH_LAST = 8,
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CH_AUTO_LENGTH = 16,
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CH_PRI_0 = 0 << 4,
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CH_PRI_1 = 1 << 4,
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CH_PRI_2 = 2 << 4,
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CH_PRI_3 = 3 << 4,
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CH_PRI_SHL = 4,
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CH_NUM_PRI_LEVELS = 4,
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};
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@@ -119,9 +121,6 @@ enum SaveLoadTypes {
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SL_VAR = 0,
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SL_REF = 1,
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SL_ARR = 2,
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SL_CONDVAR = 0 | (1 << 2), // 4
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SL_CONDREF = 1 | (1 << 2), // 5
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SL_CONDARR = 2 | (1 << 2), // 6
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// non-normal save-load types
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SL_WRITEBYTE = 8,
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SL_INCLUDE = 9,
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@@ -139,25 +138,32 @@ typedef struct SaveLoad {
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} SaveLoad;
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/* Simple variables, references (pointers) and arrays */
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#define SLE_VAR(base, variable, type) {SL_VAR, type, offsetof(base, variable), 0, 0, 0}
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#define SLE_REF(base, variable, type) {SL_REF, type, offsetof(base, variable), 0, 0, 0}
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#define SLE_ARR(base, variable, type, length) {SL_ARR, type, offsetof(base, variable), length, 0, 0}
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/* Conditional variables, references (pointers) and arrays that are only valid for certain savegame versions */
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#define SLE_CONDVAR(base, variable, type, from, to) {SL_CONDVAR, type, offsetof(base, variable), 0, from, to}
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#define SLE_CONDREF(base, variable, type, from, to) {SL_CONDREF, type, offsetof(base, variable), 0, from, to}
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#define SLE_CONDARR(base, variable, type, length, from, to) {SL_CONDARR, type, offsetof(base, variable), length, from, to}
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#define SLE_GENERAL(cmd, base, variable, type, length, from, to) {cmd, type, offsetof(base, variable), length, from, to}
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#define SLE_CONDVAR(base, variable, type, from, to) SLE_GENERAL(SL_VAR, base, variable, type, 0, from, to)
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#define SLE_CONDREF(base, variable, type, from, to) SLE_GENERAL(SL_REF, base, variable, type, 0, from, to)
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#define SLE_CONDARR(base, variable, type, length, from, to) SLE_GENERAL(SL_ARR, base, variable, type, length, from, to)
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#define SLE_CONDSTR(base, variable, type, length, from, to) SLE_GENERAL(SL_STR, base, variable, type, length, from, to)
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#define SLE_VAR(base, variable, type) SLE_CONDVAR(base, variable, type, 0, SL_MAX_VERSION)
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#define SLE_REF(base, variable, type) SLE_CONDREF(base, variable, type, 0, SL_MAX_VERSION)
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#define SLE_ARR(base, variable, type, length) SLE_CONDARR(base, variable, type, length, 0, SL_MAX_VERSION)
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#define SLE_STR(base, variable, type, length) SLE_CONDSTR(base, variable, type, length, 0, SL_MAX_VERSION)
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/* Translate values ingame to different values in the savegame and vv */
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#define SLE_WRITEBYTE(base, variable, game_value, file_value) {SL_WRITEBYTE, 0, offsetof(base, variable), 0, game_value, file_value}
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#define SLE_WRITEBYTE(base, variable, game_value, file_value) SLE_GENERAL(SL_WRITEBYTE, base, variable, 0, 0, game_value, file_value)
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/* Load common code and put it into each struct (currently only for vehicles */
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#define SLE_INCLUDE(base, variable, include_index) {SL_INCLUDE, 0, offsetof(base, variable), 0, include_index, 0}
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#define SLE_INCLUDE(base, variable, include_index) SLE_GENERAL(SL_INCLUDE, base, variable, 0, 0, include_index, 0)
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/* The same as the ones at the top, only the offset is given directly; used for unions */
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#define SLE_VARX(offset, type) {SL_VAR, type, offset, 0, 0, 0}
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#define SLE_REFX(offset, type) {SL_REF, type, offset, 0, 0, 0}
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#define SLE_CONDVARX(offset, type, from, to) {SL_CONDVAR, type, offset, 0, from, to}
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#define SLE_CONDREFX(offset, type, from, to) {SL_CONDREF, type, offset, 0, from, to}
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#define SLE_WRITEBYTEX(offset, something) {SL_WRITEBYTE, 0, offset, 0, something, 0}
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#define SLE_INCLUDEX(offset, type) {SL_INCLUDE, type, offset, 0, 0, 0}
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#define SLE_GENERALX(cmd, offset, type, param1, param2) {cmd, type, (offset), 0, param1, param2}
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#define SLE_CONDVARX(offset, type, from, to) SLE_GENERALX(SL_VAR, offset, type, from, to)
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#define SLE_CONDREFX(offset, type, from, to) SLE_GENERALX(SL_REF, offset, type, from, to)
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#define SLE_VARX(offset, type) SLE_CONDVARX(offset, type, 0, SL_MAX_VERSION)
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#define SLE_REFX(offset, type) SLE_CONDREFX(offset, type, 0, SL_MAX_VERSION)
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#define SLE_WRITEBYTEX(offset, something) SLE_GENERALX(SL_WRITEBYTE, offset, 0, something, 0)
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#define SLE_INCLUDEX(offset, type) SLE_GENERALX(SL_INCLUDE, offset, type, 0, SL_MAX_VERSION)
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/* End marker */
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#define SLE_END() {SL_END, 0, 0, 0, 0, 0}
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@@ -182,7 +188,7 @@ void SlArray(void *array, uint length, VarType conv);
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void SlObject(void *object, const SaveLoad *desc);
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void SlAutolength(AutolengthProc *proc, void *arg);
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uint SlGetFieldLength(void);
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int SlReadByte(void);
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byte SlReadByte(void);
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void SlSetLength(size_t length);
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void SlWriteByte(byte b);
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void SlGlobList(const SaveLoadGlobVarList *desc);
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