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(svn r12803) -Cleanup: rename SpecialVehicle to EffectVehicle to have a uniform naming of the thing instead of using both names for the same thing.
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@@ -3237,7 +3237,7 @@ static void HandleBrokenTrain(Vehicle *v)
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if (!(v->vehstatus & VS_HIDDEN)) {
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Vehicle *u = CreateEffectVehicleRel(v, 4, 4, 5, EV_BREAKDOWN_SMOKE);
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if (u != NULL) u->u.special.animation_state = v->breakdown_delay * 2;
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if (u != NULL) u->u.effect.animation_state = v->breakdown_delay * 2;
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}
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}
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