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(svn r12803) -Cleanup: rename SpecialVehicle to EffectVehicle to have a uniform naming of the thing instead of using both names for the same thing.

This commit is contained in:
rubidium
2008-04-20 10:13:54 +00:00
parent 12ae3a2194
commit f55ffd14bd
10 changed files with 43 additions and 43 deletions

View File

@@ -3237,7 +3237,7 @@ static void HandleBrokenTrain(Vehicle *v)
if (!(v->vehstatus & VS_HIDDEN)) {
Vehicle *u = CreateEffectVehicleRel(v, 4, 4, 5, EV_BREAKDOWN_SMOKE);
if (u != NULL) u->u.special.animation_state = v->breakdown_delay * 2;
if (u != NULL) u->u.effect.animation_state = v->breakdown_delay * 2;
}
}