From f5409c713b002012c6a2218de1720a91282eab67 Mon Sep 17 00:00:00 2001 From: frosch Date: Sun, 16 Oct 2016 14:57:13 +0000 Subject: [PATCH] (svn r27665) -Fix: When dragging crashed vehicles, also draw them as crashed at the mouse cursor. --- src/vehicle_gui.cpp | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/src/vehicle_gui.cpp b/src/vehicle_gui.cpp index 021c56294e..87c119074c 100644 --- a/src/vehicle_gui.cpp +++ b/src/vehicle_gui.cpp @@ -2881,8 +2881,10 @@ void SetMouseCursorVehicle(const Vehicle *v, EngineImageType image_type) if (_cursor.sprite_count == lengthof(_cursor.sprite_seq)) break; if (total_width >= 2 * (int)VEHICLEINFO_FULL_VEHICLE_WIDTH) break; + PaletteID pal = (v->vehstatus & VS_CRASHED) ? PALETTE_CRASH : GetVehiclePalette(v); + _cursor.sprite_seq[_cursor.sprite_count].sprite = v->GetImage(rtl ? DIR_E : DIR_W, image_type); - _cursor.sprite_seq[_cursor.sprite_count].pal = GetVehiclePalette(v); + _cursor.sprite_seq[_cursor.sprite_count].pal = pal; _cursor.sprite_pos[_cursor.sprite_count].x = rtl ? -total_width : total_width; _cursor.sprite_pos[_cursor.sprite_count].y = 0;