mirror of
https://github.com/OpenTTD/OpenTTD.git
synced 2025-08-24 15:09:10 +00:00
(svn r23) -Some omments on the code (blathijs)
This commit is contained in:
24
train_cmd.c
24
train_cmd.c
@@ -1921,6 +1921,12 @@ static int CountPassengersInTrain(Vehicle *v)
|
||||
return num;
|
||||
}
|
||||
|
||||
/*
|
||||
* Checks whether the specified tried has a collision with another vehicle. If
|
||||
* so, destroys this vehicle, and the other vehicle if its subtype is 0 (?).
|
||||
* Reports the incident in a flashy news item, modifies station ratings and
|
||||
* plays a sound.
|
||||
*/
|
||||
static void CheckTrainCollision(Vehicle *v)
|
||||
{
|
||||
TrainCollideChecker tcc;
|
||||
@@ -1991,18 +1997,20 @@ static void TrainController(Vehicle *v)
|
||||
byte chosen_track;
|
||||
byte old_z;
|
||||
|
||||
/* For every vehicle after and including the given vehicle */
|
||||
for(;;) {
|
||||
BeginVehicleMove(v);
|
||||
|
||||
if (v->u.rail.track != 0x40) {
|
||||
/* Not inside tunnel */
|
||||
if (GetNewVehiclePos(v, &gp)) {
|
||||
/* Statying in the old tile */
|
||||
/* Staying in the old tile */
|
||||
if (v->u.rail.track == 0x80) {
|
||||
/* inside depot */
|
||||
gp.x = v->x_pos;
|
||||
gp.y = v->y_pos;
|
||||
} else {
|
||||
/* isnot inside depot */
|
||||
/* is not inside depot */
|
||||
r = VehicleEnterTile(v, gp.new_tile, gp.x, gp.y);
|
||||
if (r & 0x8)
|
||||
goto invalid_rail;
|
||||
@@ -2079,6 +2087,8 @@ static void TrainController(Vehicle *v)
|
||||
if (v->subtype == 0)
|
||||
TrainMovedChangeSignals(gp.new_tile, dir>>1);
|
||||
|
||||
/* Signals can only change when the first
|
||||
* (above) or the last vehicle moves. */
|
||||
if (v->next == NULL)
|
||||
TrainMovedChangeSignals(gp.old_tile, (dir>>1) ^ 2);
|
||||
|
||||
@@ -2117,24 +2127,27 @@ common:;
|
||||
old_z = AfterSetTrainPos(v);
|
||||
|
||||
if (prev == NULL) {
|
||||
/* This is the first vehicle in the train */
|
||||
AffectSpeedByZChange(v, old_z);
|
||||
CheckTrainCollision(v);
|
||||
}
|
||||
|
||||
/* continue with next vehicle */
|
||||
next_vehicle:;
|
||||
/* continue with next vehicle */
|
||||
prev = v;
|
||||
if ((v=v->next) == NULL)
|
||||
return;
|
||||
}
|
||||
|
||||
invalid_rail:
|
||||
/* We've reached end of line?? */
|
||||
if (prev != NULL) {
|
||||
error("!Disconnecting train");
|
||||
}
|
||||
goto reverse_train_direction;
|
||||
|
||||
red_light: {
|
||||
/* We're in front of a red signal ?? */
|
||||
/* find the first set bit in ts. need to do it in 2 steps, since
|
||||
* FIND_FIRST_BIT only handles 6 bits at a time. */
|
||||
i = FindFirstBit2x64(ts);
|
||||
@@ -2307,14 +2320,17 @@ static void TrainCheckIfLineEnds(Vehicle *v)
|
||||
if (IS_TILETYPE(tile, MP_RAILWAY) && (_map5[tile] & 0xFC) == 0xC0)
|
||||
return;
|
||||
|
||||
// determine the tracks on the next tile.
|
||||
/* Determine the non-diagonal direction in which we will exit this tile */
|
||||
t = v->direction >> 1;
|
||||
if (!(v->direction & 1) && v->u.rail.track != _state_dir_table[t]) {
|
||||
t = (t - 1) & 3;
|
||||
}
|
||||
/* Calculate next tile */
|
||||
tile += _tileoffs_by_dir[t];
|
||||
// determine the track status on the next tile.
|
||||
ts = GetTileTrackStatus(tile, 0) & _reachable_tracks[t];
|
||||
|
||||
/* Calc position within the current tile ?? */
|
||||
x = v->x_pos & 0xF;
|
||||
y = v->y_pos & 0xF;
|
||||
|
||||
|
Reference in New Issue
Block a user