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(svn r10121) -Codechange: split renderer from rest of code; no longer any code directly accesses the video-buffer
-Add: added NULL blitter and renderer, which are always used for -vnull -Add: dedicated driver doesn't blit nor render by default. Can be overruled by user. (-D -b 8bpp-optimized) -Remove: removed CTRL+D from win32, which is incompatible with above -Add: extended screenshot support for PNG and BMP -Codechange: remove all hardcoded 8bpp references and replace them with more dynamic ones -Codechange: minor stuff in blitters
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@@ -270,7 +270,7 @@ static void DrawOverlappedWindow(Window* const *wz, int left, int top, int right
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dp->left = left - (*wz)->left;
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dp->top = top - (*wz)->top;
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dp->pitch = _screen.pitch;
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dp->dst_ptr = _screen.dst_ptr + top * _screen.pitch + left;
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dp->dst_ptr = _screen.renderer->MoveTo(_screen.dst_ptr, left, top);
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dp->zoom = ZOOM_LVL_NORMAL;
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CallWindowEventNP(*wz, WE_PAINT);
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}
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