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Change: [Script] Start GS (but don't run it) when generating world in scenario editor (#13961)

This commit is contained in:
Loïc Guilloux
2025-04-04 12:52:02 +02:00
committed by GitHub
parent 8846f347f2
commit f35fa6679b

View File

@@ -166,6 +166,8 @@ static void _GenerateWorld()
StartupDisasters();
_generating_world = false;
Game::StartNew();
/* No need to run the tile loop in the scenario editor. */
if (GenWorldInfo::mode != GWM_EMPTY) {
uint i;
@@ -178,8 +180,6 @@ static void _GenerateWorld()
}
if (_game_mode != GM_EDITOR) {
Game::StartNew();
if (Game::GetInstance() != nullptr) {
SetGeneratingWorldProgress(GWP_RUNSCRIPT, 2500);
_generating_world = true;