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(svn r2588) Codechange: Remove PLAYER_SEED_RANDOM
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@@ -123,12 +123,6 @@ static inline TileIndex RandomTileSeed(uint32 r) { return TILE_MASK(r); }
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static inline TileIndex RandomTile(void) { return TILE_MASK(Random()); }
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#ifdef PLAYER_SEED_RANDOM
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void InitPlayerRandoms(void);
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#endif
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uint32 InteractiveRandom(void); /* Used for random sequences that are not the same on the other end of the multiplayer link */
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uint InteractiveRandomRange(uint max);
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