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(svn r1681) -Feature: New realistic acceleration.
This will make things more difficult as narrow curves and depots impose rather strict speed limits. Feedback welcome For those who don't like low-speed curves: Switch it off
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@@ -1011,6 +1011,7 @@ static void DrawTrainDetailsWindow(Window *w)
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{
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Vehicle *v, *u;
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uint16 tot_cargo[NUM_CARGO][2]; // count total cargo ([0]-actual cargo, [1]-total cargo)
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int max_speed = 0xFFFF;
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int i,num,x,y,sel;
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StringID str;
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byte det_tab = WP(w, traindetails_d).tab;
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@@ -1030,6 +1031,8 @@ static void DrawTrainDetailsWindow(Window *w)
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tot_cargo[u->cargo_type][0] += u->cargo_count;
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tot_cargo[u->cargo_type][1] += u->cargo_cap;
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}
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if (RailVehInfo(u->engine_type)->max_speed != 0)
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max_speed = min(max_speed, RailVehInfo(u->engine_type)->max_speed);
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} while ( (u = u->next) != NULL);
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/* set scroll-amount seperately from counting, as to not
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@@ -1072,7 +1075,7 @@ static void DrawTrainDetailsWindow(Window *w)
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SetDParam(3, GetTrainRunningCost(v) >> 8);
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DrawString(x, 15, STR_885D_AGE_RUNNING_COST_YR, 0);
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SetDParam(2, v->max_speed * 10 >> 4);
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SetDParam(2, max_speed * 10 >> 4);
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SetDParam(1, v->u.rail.cached_power);
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SetDParam(0, v->u.rail.cached_weight);
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DrawString(x, 25, STR_885E_WEIGHT_T_POWER_HP_MAX_SPEED, 0);
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