mirror of
https://github.com/OpenTTD/OpenTTD.git
synced 2025-08-12 09:09:09 +00:00
(svn r1) Import of revision 975 of old (crashed) SVN
This commit is contained in:
435
variables.h
Normal file
435
variables.h
Normal file
@@ -0,0 +1,435 @@
|
||||
#ifndef VARIABLES_H
|
||||
#define VARIABLES_H
|
||||
|
||||
#include "player.h"
|
||||
//enum { DPARAM_SIZE = 32 };
|
||||
|
||||
|
||||
// ********* START OF SAVE REGION
|
||||
|
||||
#if !defined(MAX_PATH)
|
||||
# define MAX_PATH 260
|
||||
#endif
|
||||
|
||||
// Prices and also the fractional part.
|
||||
VARDEF Prices _price;
|
||||
VARDEF uint16 _price_frac[NUM_PRICES];
|
||||
|
||||
VARDEF uint32 _cargo_payment_rates[NUM_CARGO];
|
||||
VARDEF uint16 _cargo_payment_rates_frac[NUM_CARGO];
|
||||
|
||||
typedef struct {
|
||||
GameDifficulty diff;
|
||||
byte diff_level;
|
||||
byte currency;
|
||||
bool kilometers;
|
||||
byte town_name;
|
||||
byte landscape;
|
||||
byte snow_line;
|
||||
byte autosave;
|
||||
byte road_side;
|
||||
} GameOptions;
|
||||
|
||||
// These are the options for the current game
|
||||
VARDEF GameOptions _opt;
|
||||
|
||||
// These are the options for the new game
|
||||
VARDEF GameOptions _new_opt;
|
||||
|
||||
// Current date
|
||||
VARDEF uint16 _date;
|
||||
VARDEF uint16 _date_fract;
|
||||
|
||||
// Amount of game ticks
|
||||
VARDEF uint16 _tick_counter;
|
||||
|
||||
// Used when calling OnNewDay
|
||||
VARDEF VehicleID _vehicle_id_ctr_day;
|
||||
|
||||
// Skip aging of cargo?
|
||||
VARDEF byte _age_cargo_skip_counter;
|
||||
|
||||
// Available aircraft types
|
||||
VARDEF byte _avail_aircraft;
|
||||
|
||||
// Position in tile loop
|
||||
VARDEF TileIndex _cur_tileloop_tile;
|
||||
|
||||
// Also save scrollpos_x, scrollpos_y and zoom
|
||||
VARDEF uint16 _disaster_delay;
|
||||
|
||||
// Determines what station to operate on in the
|
||||
// tick handler.
|
||||
VARDEF uint16 _station_tick_ctr;
|
||||
|
||||
VARDEF uint32 _random_seed_1, _random_seed_2;
|
||||
// Iterator through all towns in OnTick_Town
|
||||
VARDEF byte _cur_town_ctr;
|
||||
|
||||
VARDEF uint _cur_player_tick_index;
|
||||
VARDEF uint _next_competitor_start;
|
||||
|
||||
// Determines how often to run the tree loop
|
||||
VARDEF byte _trees_tick_ctr;
|
||||
|
||||
// Keep track of current game position
|
||||
VARDEF int _saved_scrollpos_x;
|
||||
VARDEF int _saved_scrollpos_y;
|
||||
VARDEF byte _saved_scrollpos_zoom;
|
||||
|
||||
// ********* END OF SAVE REGION
|
||||
|
||||
typedef struct Patches {
|
||||
bool vehicle_speed; // show vehicle speed
|
||||
bool build_on_slopes; // allow building on slopes
|
||||
bool mammoth_trains; // allow very long trains
|
||||
bool join_stations; // allow joining of train stations
|
||||
bool full_load_any; // new full load calculation, any cargo must be full
|
||||
byte station_spread; // amount a station may spread
|
||||
bool inflation; // disable inflation
|
||||
bool no_train_service; // never automatically send trains to service
|
||||
bool selectgoods; // only send the goods to station if a train has been there
|
||||
bool longbridges; // allow 100 tile long bridges
|
||||
bool gotodepot; // allow goto depot in orders
|
||||
bool build_rawmaterial_ind; // allow building raw material industries
|
||||
bool multiple_industry_per_town; // allow many industries of the same type per town
|
||||
bool same_industry_close; // allow same type industries to be built close to each other
|
||||
uint16 lost_train_days; // if a train doesn't switch order in this amount of days, a train is lost warning is shown
|
||||
bool train_income_warn; // if train is generating little income, show a warning
|
||||
bool status_long_date; // always show long date in status bar
|
||||
bool signal_side; // show signals on right side
|
||||
bool show_finances; // show finances at end of year
|
||||
bool new_nonstop; // ttdpatch compatible nonstop handling
|
||||
bool roadveh_queue; // buggy road vehicle queueing
|
||||
bool autoscroll; // scroll when moving mouse to the edge.
|
||||
byte errmsg_duration; // duration of error message
|
||||
byte snow_line_height; // a number 0-15 that configured snow line height
|
||||
bool bribe; // enable bribing the local authority
|
||||
bool new_depot_finding; // use new algorithm to find a depot.
|
||||
bool nonuniform_stations;// allow nonuniform train stations
|
||||
bool always_small_airport; // always allow small airports
|
||||
bool realistic_acceleration; // realistic acceleration for trains
|
||||
|
||||
byte max_trains; //max trains in game per player (these are 8bit because the unitnumber field can't hold more)
|
||||
byte max_roadveh; //max trucks in game per player
|
||||
byte max_aircraft; //max planes in game per player
|
||||
byte max_ships; //max ships in game per player
|
||||
|
||||
uint16 servint_trains; // service interval for trains
|
||||
uint16 servint_roadveh; // service interval for road vehicles
|
||||
uint16 servint_aircraft;// service interval for aircraft
|
||||
uint16 servint_ships; // service interval for ships
|
||||
|
||||
bool autorenew;
|
||||
uint16 autorenew_months;
|
||||
|
||||
bool new_pathfinding; // use optimized pathfinding algoritm for trains
|
||||
byte pf_maxdepth; // maximum recursion depth when searching for a train route for new pathfinder
|
||||
uint16 pf_maxlength; // maximum length when searching for a train route for new pathfinder
|
||||
|
||||
bool build_in_pause; // build while in pause mode
|
||||
bool bridge_pillars; // show bridge pillars for high bridges
|
||||
|
||||
byte ai_disable_veh; // mask of vehicle types to disable for ai
|
||||
uint32 starting_date; // starting date
|
||||
uint32 colored_news_date; // when does newspaper become colored?
|
||||
|
||||
bool keep_all_autosave; // name the autosave in a different way.
|
||||
bool extra_dynamite; // extra dynamite
|
||||
|
||||
bool never_expire_vehicles; // never expire vehicles
|
||||
byte extend_vehicle_life; // extend vehicle life by this many years
|
||||
|
||||
bool auto_euro; // automatically switch to euro in 2002
|
||||
bool serviceathelipad; // service helicopters at helipads automatically (no need to send to depot)
|
||||
bool smooth_economy; // smooth economy
|
||||
byte dist_local_authority; // distance for town local authority, default 20
|
||||
|
||||
byte wait_oneway_signal; //waitingtime in days before a oneway signal
|
||||
byte wait_twoway_signal; //waitingtime in days before a twoway signal
|
||||
|
||||
} Patches;
|
||||
|
||||
enum {
|
||||
DISABLE_TRAINS = 1<<0,
|
||||
DISABLE_ROADVEH = 1 << 1,
|
||||
DISABLE_AIRCRAFT = 1 << 2,
|
||||
DISABLE_SHIPS = 1 << 3,
|
||||
};
|
||||
|
||||
VARDEF Patches _patches;
|
||||
|
||||
|
||||
typedef struct Cheat {
|
||||
bool been_used; // has this cheat been used before?
|
||||
byte value; // active?
|
||||
} Cheat;
|
||||
|
||||
|
||||
// WARNING! Do _not_ remove entries in Cheats struct or change the order
|
||||
// of the existing ones! Would break downward compatibility.
|
||||
// Only add new entries at the end of the struct!
|
||||
|
||||
typedef struct Cheats {
|
||||
Cheat magic_bulldozer; // dynamite industries, unmovables
|
||||
Cheat switch_player; // change to another player
|
||||
Cheat money; // get rich
|
||||
Cheat crossing_tunnels; // allow tunnels that cross each other
|
||||
} Cheats;
|
||||
|
||||
VARDEF Cheats _cheats;
|
||||
|
||||
typedef struct Paths {
|
||||
char *personal_dir; // includes cfg file and save folder
|
||||
char *game_data_dir; // includes data, gm, lang
|
||||
char *data_dir;
|
||||
char *gm_dir;
|
||||
char *lang_dir;
|
||||
char *save_dir;
|
||||
char *autosave_dir;
|
||||
char *scenario_dir;
|
||||
} Paths;
|
||||
|
||||
VARDEF Paths _path;
|
||||
|
||||
// Which options struct does options modify?
|
||||
VARDEF GameOptions *_opt_mod_ptr;
|
||||
|
||||
// NOSAVE: Used in palette animations only, not really important.
|
||||
VARDEF int _timer_counter;
|
||||
|
||||
|
||||
// NOSAVE: can be determined from _date
|
||||
VARDEF byte _cur_year;
|
||||
VARDEF byte _cur_month;
|
||||
|
||||
// NOSAVE: can be determined from player structs
|
||||
VARDEF byte _player_colors[MAX_PLAYERS];
|
||||
|
||||
VARDEF bool _in_state_game_loop;
|
||||
VARDEF int32 _frame_counter;
|
||||
|
||||
VARDEF int32 _frame_counter_max; // for networking, this is the frame that we are not allowed to execute yet.
|
||||
VARDEF int32 _frame_counter_srv; // for networking, this is the last known framecounter of the server. it is always less than frame_counter_max.
|
||||
|
||||
// networking settings
|
||||
VARDEF uint _network_port;
|
||||
VARDEF uint _network_sync_freq;
|
||||
VARDEF uint _network_ahead_frames;
|
||||
|
||||
VARDEF uint32 _network_ip_list[10]; // Network IPs
|
||||
VARDEF char * _network_detected_serverip; // UDP Broadcast detected Server
|
||||
VARDEF uint32 _network_detected_serverport; // UDP Broadcast detected server-port
|
||||
|
||||
VARDEF uint32 _sync_seed_1, _sync_seed_2;
|
||||
|
||||
VARDEF bool _is_ai_player; // current player is an AI player?
|
||||
|
||||
VARDEF bool _do_autosave;
|
||||
VARDEF int _autosave_ctr;
|
||||
|
||||
VARDEF byte _local_player;
|
||||
VARDEF byte _display_opt;
|
||||
VARDEF byte _pause;
|
||||
VARDEF int _caret_timer;
|
||||
VARDEF uint16 _news_display_opt;
|
||||
VARDEF byte _game_mode;
|
||||
|
||||
VARDEF StringID _error_message;
|
||||
VARDEF StringID _error_message_2;
|
||||
VARDEF int32 _additional_cash_required;
|
||||
|
||||
VARDEF uint32 _decode_parameters[10];
|
||||
VARDEF byte _current_player;
|
||||
|
||||
VARDEF int _docommand_recursive;
|
||||
|
||||
VARDEF uint32 _pressed_key; // Low 8 bits = ASCII, High 16 bits = keycode
|
||||
VARDEF bool _ctrl_pressed; // Is Ctrl pressed?
|
||||
VARDEF bool _shift_pressed; // Is Alt pressed?
|
||||
VARDEF byte _dirkeys; // 1=left, 2=up, 4=right, 8=down
|
||||
|
||||
VARDEF bool _fullscreen;
|
||||
VARDEF bool _double_size;
|
||||
VARDEF uint _display_hz;
|
||||
VARDEF bool _force_full_redraw;
|
||||
VARDEF uint _fullscreen_bpp;
|
||||
VARDEF bool _fast_forward;
|
||||
VARDEF bool _rightclick_emulate;
|
||||
|
||||
// IN/OUT parameters to commands
|
||||
VARDEF byte _yearly_expenses_type;
|
||||
VARDEF TileIndex _terraform_err_tile;
|
||||
VARDEF uint _build_tunnel_endtile;
|
||||
VARDEF bool _generating_world;
|
||||
VARDEF int _new_town_size;
|
||||
VARDEF uint _returned_refit_amount;
|
||||
|
||||
// Deals with the type of the savegame, independent of extension
|
||||
typedef struct {
|
||||
int mode; // savegame/scenario type (old, new)
|
||||
byte name[MAX_PATH]; // name
|
||||
} SmallFiosItem;
|
||||
|
||||
// Used when switching from the intro menu.
|
||||
VARDEF byte _switch_mode;
|
||||
VARDEF bool _exit_game;
|
||||
VARDEF SmallFiosItem _file_to_saveload;
|
||||
VARDEF byte _make_screenshot;
|
||||
|
||||
VARDEF bool _networking;
|
||||
VARDEF bool _networking_sync; // if we use network mode and the games must stay in sync.
|
||||
VARDEF bool _networking_server;
|
||||
VARDEF bool _networking_queuing; // queueing only?
|
||||
|
||||
VARDEF byte _network_playas; // an id to play as..
|
||||
|
||||
VARDEF byte _get_z_hint; // used as a hint to getslopez to return the right height at a bridge.
|
||||
|
||||
VARDEF char *_newgrf_files[32];
|
||||
|
||||
|
||||
VARDEF Vehicle *_place_clicked_vehicle;
|
||||
|
||||
VARDEF char _ini_videodriver[16], _ini_musicdriver[16], _ini_sounddriver[16];
|
||||
|
||||
VARDEF bool _cache_sprites;
|
||||
|
||||
// debug features
|
||||
VARDEF char _savedump_path[64];
|
||||
VARDEF uint _savedump_first, _savedump_freq, _savedump_last;
|
||||
// end of debug features
|
||||
|
||||
|
||||
typedef struct {
|
||||
char *name;
|
||||
char *file;
|
||||
} DynLangEnt;
|
||||
|
||||
// Used for dynamic language support
|
||||
typedef struct {
|
||||
int num; // number of languages
|
||||
int curr; // currently selected language index
|
||||
char curr_file[32]; // currently selected language file
|
||||
StringID dropdown[32 + 1]; // used in settings dialog
|
||||
DynLangEnt ent[32];
|
||||
} DynamicLanguages;
|
||||
|
||||
VARDEF DynamicLanguages _dynlang;
|
||||
|
||||
VARDEF int _num_resolutions;
|
||||
VARDEF uint16 _resolutions[32][2];
|
||||
VARDEF uint16 _cur_resolution[2];
|
||||
|
||||
VARDEF char _screenshot_format_name[8];
|
||||
VARDEF int _num_screenshot_formats, _cur_screenshot_format;
|
||||
|
||||
VARDEF char _savegame_format[8];
|
||||
|
||||
VARDEF char *_config_file;
|
||||
|
||||
// NOSAVE: These can be recalculated from InitializeLandscapeVariables
|
||||
typedef struct {
|
||||
StringID names_s[NUM_CARGO];
|
||||
StringID names_p[NUM_CARGO];
|
||||
StringID names_long_s[NUM_CARGO];
|
||||
StringID names_long_p[NUM_CARGO];
|
||||
StringID names_short[NUM_CARGO];
|
||||
byte weights[NUM_CARGO];
|
||||
SpriteID sprites[NUM_CARGO];
|
||||
byte transit_days_1[NUM_CARGO];
|
||||
byte transit_days_2[NUM_CARGO];
|
||||
byte ai_railwagon[3][NUM_CARGO];
|
||||
byte ai_roadveh_start[NUM_CARGO];
|
||||
byte ai_roadveh_count[NUM_CARGO];
|
||||
} CargoConst;
|
||||
|
||||
VARDEF CargoConst _cargoc;
|
||||
|
||||
typedef byte TownNameGenerator(byte *buf, uint32 seed);
|
||||
extern TownNameGenerator * const _town_name_generators[];
|
||||
|
||||
#define SET_DPARAM32(n, v) (_decode_parameters[n] = (v))
|
||||
#define SET_DPARAMX32(s, n, v) ((s)[n] = (v))
|
||||
#define GET_DPARAM32(n) (_decode_parameters[n])
|
||||
|
||||
#define SET_DPARAM(n, v) (_decode_parameters[n] = (v))
|
||||
#define SET_DPARAMX(s, n, v) ((s)[n] = (v))
|
||||
#define GET_DPARAM(n) (_decode_parameters[n])
|
||||
|
||||
static void FORCEINLINE SET_DPARAM64(int n, int64 v)
|
||||
{
|
||||
_decode_parameters[n] = (uint32)v;
|
||||
_decode_parameters[n+1] = (uint32)((uint64)v >> 32);
|
||||
}
|
||||
|
||||
#if defined(TTD_LITTLE_ENDIAN)
|
||||
#define SET_DPARAMX16(s, n, v) ( ((uint16*)(s+n))[0] = (v))
|
||||
#define SET_DPARAMX8(s, n, v) ( ((uint8*)(s+n))[0] = (v))
|
||||
#define GET_DPARAMX16(s, n) ( ((uint16*)(s+n))[0])
|
||||
#define GET_DPARAMX8(s, n) ( ((uint8*)(s+n))[0])
|
||||
#elif defined(TTD_BIG_ENDIAN)
|
||||
#define SET_DPARAMX16(s, n, v) ( ((uint16*)(s+n))[1] = (v))
|
||||
#define SET_DPARAMX8(s, n, v) ( ((uint8*)(s+n))[3] = (v))
|
||||
#define GET_DPARAMX16(s, n) ( ((uint16*)(s+n))[1])
|
||||
#define GET_DPARAMX8(s, n) ( ((uint8*)(s+n))[3])
|
||||
#endif
|
||||
|
||||
#define SET_DPARAM16(n, v) SET_DPARAMX16(_decode_parameters, n, v)
|
||||
#define SET_DPARAM8(n, v) SET_DPARAMX8(_decode_parameters, n, v)
|
||||
#define GET_DPARAM16(n) GET_DPARAMX16(_decode_parameters, n)
|
||||
#define GET_DPARAM8(n) GET_DPARAMX8(_decode_parameters, n)
|
||||
|
||||
#define COPY_IN_DPARAM(offs,src,num) memcpy(_decode_parameters + offs, src, sizeof(uint32) * (num))
|
||||
#define COPY_OUT_DPARAM(dst,offs,num) memcpy(dst,_decode_parameters + offs, sizeof(uint32) * (num))
|
||||
|
||||
#define INJECT_DPARAM(n) InjectDparam(n);
|
||||
|
||||
#define SET_EXPENSES_TYPE(x) if (x) _yearly_expenses_type=x;
|
||||
|
||||
/* landscape.c */
|
||||
extern const byte _tileh_to_sprite[32];
|
||||
extern byte _map_type_and_height[TILES_X * TILES_Y];
|
||||
extern byte _map5[TILES_X * TILES_Y];
|
||||
extern byte _map3_lo[TILES_X * TILES_Y];
|
||||
extern byte _map3_hi[TILES_X * TILES_Y];
|
||||
extern byte _map_owner[TILES_X * TILES_Y];
|
||||
extern byte _map2[TILES_X * TILES_Y];
|
||||
extern byte _map_extra_bits[TILES_X * TILES_Y/4];
|
||||
|
||||
static const byte _inclined_tileh[] = {
|
||||
3,9,3,6,12,6,12,9,
|
||||
};
|
||||
|
||||
extern const TileTypeProcs * const _tile_type_procs[16];
|
||||
|
||||
/* station_cmd.c */
|
||||
// there are 5 types of airport (Country (3x4) , City(6x6), Metropolitan(6x6), International(7x7), Heliport(1x1)
|
||||
// will become obsolete once airports are loaded from seperate file
|
||||
extern const byte _airport_size_x[5];
|
||||
extern const byte _airport_size_y[5];
|
||||
|
||||
extern const TileIndexDiff _tileoffs_by_dir[4];
|
||||
|
||||
/* misc */
|
||||
VARDEF byte str_buffr[512];
|
||||
VARDEF char _screenshot_name[128];
|
||||
VARDEF char _userstring[128];
|
||||
VARDEF byte _vehicle_design_names;
|
||||
|
||||
VARDEF SignStruct _sign_list[40];
|
||||
VARDEF SignStruct *_new_sign_struct;
|
||||
|
||||
VARDEF bool _ignore_wrong_grf;
|
||||
|
||||
/* tunnelbridge */
|
||||
#define MAX_BRIDGES 13
|
||||
|
||||
/* Debugging levels */
|
||||
VARDEF int _debug_spritecache_level;
|
||||
VARDEF int _debug_misc_level;
|
||||
|
||||
void CDECL debug(const char *s, ...);
|
||||
#define DEBUG(name, level) if (level == 0 || _debug_ ## name ## _level >= level) debug
|
||||
|
||||
#endif /* VARIABLES_H */
|
Reference in New Issue
Block a user