mirror of https://github.com/OpenTTD/OpenTTD
Fix 2bb80d2: really increase the maximum number of GameScript texts to 64k (#7555)
parent
c0fd2b969b
commit
ef6995e8d4
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@ -308,7 +308,7 @@ GameStrings *LoadTranslations()
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/** Compile the language. */
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void GameStrings::Compile()
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{
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StringData data(1);
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StringData data(32);
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StringListReader master_reader(data, this->raw_strings[0], true, false);
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master_reader.ParseFile();
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if (_errors != 0) throw std::exception();
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