mirror of
https://github.com/OpenTTD/OpenTTD.git
synced 2025-08-19 20:49:11 +00:00
(svn r26485) -Codechange: Replace ttd_strlcpy and ttd_strlcat with strecpy and strecat.
This commit is contained in:
@@ -276,7 +276,7 @@ NetworkRecvStatus ServerNetworkGameSocketHandler::CloseConnection(NetworkRecvSta
|
||||
char client_name[NETWORK_CLIENT_NAME_LENGTH];
|
||||
NetworkClientSocket *new_cs;
|
||||
|
||||
this->GetClientName(client_name, sizeof(client_name));
|
||||
this->GetClientName(client_name, lastof(client_name));
|
||||
|
||||
NetworkTextMessage(NETWORK_ACTION_LEAVE, CC_DEFAULT, false, client_name, NULL, STR_NETWORK_ERROR_CLIENT_CONNECTION_LOST);
|
||||
|
||||
@@ -382,7 +382,7 @@ NetworkRecvStatus ServerNetworkGameSocketHandler::SendCompanyInfo()
|
||||
FOR_ALL_CLIENT_SOCKETS(csi) {
|
||||
char client_name[NETWORK_CLIENT_NAME_LENGTH];
|
||||
|
||||
((ServerNetworkGameSocketHandler*)csi)->GetClientName(client_name, sizeof(client_name));
|
||||
((ServerNetworkGameSocketHandler*)csi)->GetClientName(client_name, lastof(client_name));
|
||||
|
||||
ci = csi->GetInfo();
|
||||
if (ci != NULL && Company::IsValidID(ci->client_playas)) {
|
||||
@@ -444,7 +444,7 @@ NetworkRecvStatus ServerNetworkGameSocketHandler::SendError(NetworkErrorCode err
|
||||
NetworkClientSocket *new_cs;
|
||||
char client_name[NETWORK_CLIENT_NAME_LENGTH];
|
||||
|
||||
this->GetClientName(client_name, sizeof(client_name));
|
||||
this->GetClientName(client_name, lastof(client_name));
|
||||
|
||||
DEBUG(net, 1, "'%s' made an error and has been disconnected. Reason: '%s'", client_name, str);
|
||||
|
||||
@@ -1044,7 +1044,7 @@ NetworkRecvStatus ServerNetworkGameSocketHandler::Receive_CLIENT_MAP_OK(Packet *
|
||||
char client_name[NETWORK_CLIENT_NAME_LENGTH];
|
||||
NetworkClientSocket *new_cs;
|
||||
|
||||
this->GetClientName(client_name, sizeof(client_name));
|
||||
this->GetClientName(client_name, lastof(client_name));
|
||||
|
||||
NetworkTextMessage(NETWORK_ACTION_JOIN, CC_DEFAULT, false, client_name, NULL, this->client_id);
|
||||
|
||||
@@ -1162,7 +1162,7 @@ NetworkRecvStatus ServerNetworkGameSocketHandler::Receive_CLIENT_ERROR(Packet *p
|
||||
return this->CloseConnection(NETWORK_RECV_STATUS_CONN_LOST);
|
||||
}
|
||||
|
||||
this->GetClientName(client_name, sizeof(client_name));
|
||||
this->GetClientName(client_name, lastof(client_name));
|
||||
|
||||
StringID strid = GetNetworkErrorMsg(errorno);
|
||||
GetString(str, strid, lastof(str));
|
||||
@@ -1194,7 +1194,7 @@ NetworkRecvStatus ServerNetworkGameSocketHandler::Receive_CLIENT_QUIT(Packet *p)
|
||||
return this->CloseConnection(NETWORK_RECV_STATUS_CONN_LOST);
|
||||
}
|
||||
|
||||
this->GetClientName(client_name, sizeof(client_name));
|
||||
this->GetClientName(client_name, lastof(client_name));
|
||||
|
||||
NetworkTextMessage(NETWORK_ACTION_LEAVE, CC_DEFAULT, false, client_name, NULL, STR_NETWORK_MESSAGE_CLIENT_LEAVING);
|
||||
|
||||
@@ -1710,7 +1710,7 @@ bool NetworkFindName(char new_name[NETWORK_CLIENT_NAME_LENGTH])
|
||||
char original_name[NETWORK_CLIENT_NAME_LENGTH];
|
||||
|
||||
/* We use NETWORK_CLIENT_NAME_LENGTH in here, because new_name is really a pointer */
|
||||
ttd_strlcpy(original_name, new_name, NETWORK_CLIENT_NAME_LENGTH);
|
||||
strecpy(original_name, new_name, lastof(original_name));
|
||||
|
||||
while (!found_name) {
|
||||
const NetworkClientInfo *ci;
|
||||
@@ -2138,16 +2138,16 @@ bool NetworkCompanyHasClients(CompanyID company)
|
||||
/**
|
||||
* Get the name of the client, if the user did not send it yet, Client #<no> is used.
|
||||
* @param client_name The variable to write the name to.
|
||||
* @param size The amount of bytes we can write.
|
||||
* @param last The pointer to the last element of the destination buffer
|
||||
*/
|
||||
void ServerNetworkGameSocketHandler::GetClientName(char *client_name, size_t size) const
|
||||
void ServerNetworkGameSocketHandler::GetClientName(char *client_name, const char *last) const
|
||||
{
|
||||
const NetworkClientInfo *ci = this->GetInfo();
|
||||
|
||||
if (ci == NULL || StrEmpty(ci->client_name)) {
|
||||
snprintf(client_name, size, "Client #%4d", this->client_id);
|
||||
seprintf(client_name, last, "Client #%4d", this->client_id);
|
||||
} else {
|
||||
ttd_strlcpy(client_name, ci->client_name, size);
|
||||
strecpy(client_name, ci->client_name, last);
|
||||
}
|
||||
}
|
||||
|
||||
|
@@ -83,7 +83,7 @@ public:
|
||||
|
||||
virtual Packet *ReceivePacket();
|
||||
NetworkRecvStatus CloseConnection(NetworkRecvStatus status);
|
||||
void GetClientName(char *client_name, size_t size) const;
|
||||
void GetClientName(char *client_name, const char *last) const;
|
||||
|
||||
NetworkRecvStatus SendMap();
|
||||
NetworkRecvStatus SendErrorQuit(ClientID client_id, NetworkErrorCode errorno);
|
||||
|
Reference in New Issue
Block a user