mirror of https://github.com/OpenTTD/OpenTTD
(svn r11981) -Fix [FS#1698]: Use unicode glyph mapping to fix up missing/shuffled sprites in original data files instead of shuffling or skipping
sprites directly. Some required glyphs were not loaded. -Fix: Large capital U with grave (Ù) along with some other glyphs are broken in the original data files, so do no display them.release/0.6
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e99c34bef4
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@ -518,34 +518,38 @@ void SetUnicodeGlyph(FontSize size, uint32 key, SpriteID sprite)
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void InitializeUnicodeGlyphMap()
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{
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FontSize size;
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SpriteID base;
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SpriteID sprite;
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uint i;
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for (size = FS_NORMAL; size != FS_END; size++) {
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for (FontSize size = FS_NORMAL; size != FS_END; size++) {
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/* Clear out existing glyph map if it exists */
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if (_unicode_glyph_map[size] != NULL) {
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for (i = 0; i < 256; i++) {
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for (uint i = 0; i < 256; i++) {
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if (_unicode_glyph_map[size][i] != NULL) free(_unicode_glyph_map[size][i]);
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}
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free(_unicode_glyph_map[size]);
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_unicode_glyph_map[size] = NULL;
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}
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base = GetFontBase(size);
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for (i = ASCII_LETTERSTART; i < 256; i++) {
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sprite = base + i - ASCII_LETTERSTART;
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SpriteID base = GetFontBase(size);
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for (uint i = ASCII_LETTERSTART; i < 256; i++) {
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SpriteID sprite = base + i - ASCII_LETTERSTART;
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if (!SpriteExists(sprite)) continue;
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SetUnicodeGlyph(size, i, sprite);
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SetUnicodeGlyph(size, i + SCC_SPRITE_START, sprite);
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}
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for (i = 0; i < lengthof(_default_unicode_map); i++) {
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sprite = base + _default_unicode_map[i].key - ASCII_LETTERSTART;
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for (uint i = 0; i < lengthof(_default_unicode_map); i++) {
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byte key = _default_unicode_map[i].key;
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if (key == CLRA || key == CLRL) {
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/* Clear the glyph. This happens if the glyph at this code point
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* is non-standard and should be accessed by an SCC_xxx enum
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* entry only. */
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if (key == CLRA || size == FS_LARGE) {
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SetUnicodeGlyph(size, _default_unicode_map[i].code, 0);
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}
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} else {
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SpriteID sprite = base + key - ASCII_LETTERSTART;
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SetUnicodeGlyph(size, _default_unicode_map[i].code, sprite);
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}
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}
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}
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}
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@ -199,95 +199,12 @@ void CheckExternalFiles()
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}
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static const SpriteID trg1idx[] = {
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0, 1, ///< Mouse cursor, ZZZ
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/* Medium font */
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2, 92, ///< ' ' till 'z'
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SKIP, 36,
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160, 160, ///< Move Ÿ to the correct position
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98, 98, ///< Up arrow
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131, 133,
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SKIP, 1, ///< skip currency sign
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135, 135,
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SKIP, 1,
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137, 137,
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SKIP, 1,
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139, 139,
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140, 140, ///< @todo Down arrow
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141, 141,
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142, 142, ///< @todo Check mark
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143, 143, ///< @todo Cross
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144, 144,
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145, 145, ///< @todo Right arrow
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146, 149,
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118, 122, ///< Transport markers
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SKIP, 2,
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157, 157,
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114, 115, ///< Small up/down arrows
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SKIP, 1,
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161, 225,
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/* Small font */
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226, 316, ///< ' ' till 'z'
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SKIP, 36,
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384, 384, ///< Move Ÿ to the correct position
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322, 322, ///< Up arrow
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355, 357,
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SKIP, 1, ///< skip currency sign
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359, 359,
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SKIP, 1,
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361, 361,
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SKIP, 1,
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363, 363,
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364, 364, ////< @todo Down arrow
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365, 366,
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SKIP, 1,
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368, 368,
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369, 369, ///< @todo Right arrow
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370, 373,
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SKIP, 7,
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381, 381,
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SKIP, 3,
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385, 449,
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/* Big font */
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450, 540, ///< ' ' till 'z'
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SKIP, 36,
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608, 608, ///< Move Ÿ to the correct position
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SKIP, 1,
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579, 581,
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SKIP, 1,
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583, 583,
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SKIP, 5,
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589, 589,
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SKIP, 15,
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605, 605,
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SKIP, 3,
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609, 625,
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SKIP, 1,
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627, 632,
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SKIP, 1,
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634, 639,
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SKIP, 1,
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641, 657,
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SKIP, 1,
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659, 664,
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SKIP, 2,
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667, 671,
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SKIP, 1,
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673, 673,
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/* Graphics */
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674, 4792,
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END
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};
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static void LoadSpriteTables()
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{
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const FileList *files = _use_dos_palette ? &files_dos : &files_win;
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uint i = FIRST_GRF_SLOT;
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LoadGrfIndexed(files->basic[0].filename, trg1idx, i++);
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DupSprite( 2, 130); // non-breaking space medium
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DupSprite(226, 354); // non-breaking space tiny
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DupSprite(450, 578); // non-breaking space large
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LoadGrfFile(files->basic[0].filename, 0, i++);
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/*
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* The second basic file always starts at the given location and does
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@ -293,6 +293,9 @@ char *TranslateTTDPatchCodes(const char *str)
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case 0xB6: d += Utf8Encode(d, SCC_BUS); break;
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case 0xB7: d += Utf8Encode(d, SCC_PLANE); break;
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case 0xB8: d += Utf8Encode(d, SCC_SHIP); break;
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case 0xB9: d += Utf8Encode(d, SCC_SUPERSCRIPT_M1); break;
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case 0xBC: d += Utf8Encode(d, SCC_SMALLUPARROW); break;
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case 0xBD: d += Utf8Encode(d, SCC_SMALLDOWNARROW); break;
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default:
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/* Validate any unhandled character */
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if (!IsValidChar(c, CS_ALPHANUMERAL)) c = '?';
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@ -116,18 +116,19 @@ enum StringControlCode {
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* These are mapped to the original glyphs */
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SCC_LESSTHAN = SCC_SPRITE_START + 0x3C,
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SCC_GREATERTHAN = SCC_SPRITE_START + 0x3E,
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SCC_UPARROW = SCC_SPRITE_START + 0x80,
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SCC_SMALLUPARROW = SCC_SPRITE_START + 0x90,
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SCC_SMALLDOWNARROW = SCC_SPRITE_START + 0x91,
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SCC_TRAIN = SCC_SPRITE_START + 0x94,
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SCC_LORRY = SCC_SPRITE_START + 0x95,
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SCC_BUS = SCC_SPRITE_START + 0x96,
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SCC_PLANE = SCC_SPRITE_START + 0x97,
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SCC_SHIP = SCC_SPRITE_START + 0x98,
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SCC_UPARROW = SCC_SPRITE_START + 0xA0,
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SCC_DOWNARROW = SCC_SPRITE_START + 0xAA,
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SCC_CHECKMARK = SCC_SPRITE_START + 0xAC,
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SCC_CROSS = SCC_SPRITE_START + 0xAD,
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SCC_RIGHTARROW = SCC_SPRITE_START + 0xAF,
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SCC_TRAIN = SCC_SPRITE_START + 0xB4,
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SCC_LORRY = SCC_SPRITE_START + 0xB5,
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SCC_BUS = SCC_SPRITE_START + 0xB6,
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SCC_PLANE = SCC_SPRITE_START + 0xB7,
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SCC_SHIP = SCC_SPRITE_START + 0xB8,
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SCC_SUPERSCRIPT_M1 = SCC_SPRITE_START + 0xB9,
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SCC_SMALLUPARROW = SCC_SPRITE_START + 0xBC,
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SCC_SMALLDOWNARROW = SCC_SPRITE_START + 0xBD,
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};
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#endif /* CONTROL_CODES_H */
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@ -6,6 +6,10 @@ struct DefaultUnicodeMapping {
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byte key; ///< Character index of sprite
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};
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enum {
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CLRA = 0, ///< Identifier to clear all glyphs at this codepoint
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CLRL = 1, ///< Identifier to clear glyphs for large font at this codepoint
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};
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/* Default unicode mapping table for sprite based glyphs.
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* This table allows us use unicode characters even though the glyphs don't
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@ -13,5 +17,40 @@ struct DefaultUnicodeMapping {
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* This is not used for FreeType rendering */
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static DefaultUnicodeMapping _default_unicode_map[] = {
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{ 0x00A0, 0x20 }, /* Non-breaking space / Up arrow */
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{ 0x00A4, CLRL }, /* Currency sign */
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{ 0x00A6, CLRL }, /* Broken bar */
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{ 0x00A7, CLRL }, /* Section sign */
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{ 0x00A8, CLRL }, /* Diaeresis */
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{ 0x00A9, CLRL }, /* Copyright sign */
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{ 0x00AA, CLRA }, /* Feminine ordinal indicator / Down arrow */
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{ 0x00AC, CLRA }, /* Not sign / Tick mark */
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{ 0x00AD, 0x20 }, /* Soft hyphen / X mark */
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{ 0x00AF, CLRA }, /* Macron / Right arrow */
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{ 0x00B0, CLRL }, /* Degree sign */
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{ 0x00B1, CLRL }, /* Plus-Minus sign */
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{ 0x00B2, CLRL }, /* Superscript 2 */
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{ 0x00B3, CLRL }, /* Superscript 3 */
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{ 0x00B4, CLRA }, /* Acute accent / Train symbol */
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{ 0x00B5, CLRA }, /* Micro sign / Truck symbol */
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{ 0x00B6, CLRA }, /* Pilcrow sign / Bus symbol */
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{ 0x00B7, CLRA }, /* Middle dot / Aircraft symbol */
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{ 0x00B8, CLRA }, /* Cedilla / Ship symbol */
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{ 0x00B9, CLRA }, /* Superscript 1 / Superscript -1 */
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{ 0x00BA, CLRL }, /* Masculine ordinal indicator */
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{ 0x00BC, CLRA }, /* One quarter / Small up arrow */
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{ 0x00BD, CLRA }, /* One half / Small down arrow */
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{ 0x00BE, CLRL }, /* Three quarters */
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{ 0x00D0, CLRL }, /* Capital letter eth */
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{ 0x00D7, CLRL }, /* Multiplication sign */
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{ 0x00D8, CLRL }, /* Capital letter O with stroke */
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{ 0x00D9, CLRL }, /* Capital letter U with grave */
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{ 0x00DE, CLRL }, /* Capital letter thorn */
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{ 0x00E6, CLRL }, /* Small letter ae */
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{ 0x00F0, CLRL }, /* Small letter eth */
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{ 0x00F7, CLRL }, /* Divison sign */
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{ 0x00F8, CLRL }, /* Small letter o with stroke */
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{ 0x00FE, CLRL }, /* Small letter thorn */
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{ 0x0178, 0x9F }, /* Capital letter Y with diaeresis */
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{ 0x010D, 0x63 }, /* Small letter c with caron */
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};
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@ -14,7 +14,7 @@
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#include "table/sprites.h"
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#include "table/strings.h"
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static const char *UPARROW = "\xEE\x8A\x80";
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static const char *UPARROW = "\xEE\x8A\xA0";
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static const char *DOWNARROW = "\xEE\x8A\xAA";
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static Point HandleScrollbarHittest(const Scrollbar *sb, int top, int bottom)
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