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(svn r1833) byte -> char transition: the rest
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@@ -303,7 +303,7 @@ VARDEF uint _returned_refit_amount;
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// Deals with the type of the savegame, independent of extension
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typedef struct {
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int mode; // savegame/scenario type (old, new)
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byte name[MAX_PATH]; // name
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char name[MAX_PATH]; // name
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} SmallFiosItem;
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// Used when switching from the intro menu.
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