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(svn r15773) -Fix [FS#2475]: number of active clients wasn't always properly
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@@ -346,7 +346,7 @@ static uint NetworkCountActiveClients()
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static bool _min_active_clients_paused = false;
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/* Check if the minimum number of active clients has been reached and pause or unpause the game as appropriate */
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void CheckMinActiveClients()
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static void CheckMinActiveClients()
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{
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if (!_network_dedicated) return;
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@@ -466,8 +466,6 @@ void NetworkCloseClient(NetworkClientSocket *cs)
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delete cs->GetInfo();
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delete cs;
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CheckMinActiveClients();
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}
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/* For the server, to accept new clients */
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@@ -820,7 +818,6 @@ bool NetworkServerStart()
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if (_network_dedicated) IConsoleCmdExec("exec scripts/on_dedicated.scr 0");
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_min_active_clients_paused = false;
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CheckMinActiveClients();
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/* Try to register us to the master server */
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_network_last_advertise_frame = 0;
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@@ -1028,6 +1025,7 @@ void NetworkGameLoop()
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cp->company = (CompanyID)company;
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}
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#endif /* DEBUG_DUMP_COMMANDS */
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CheckMinActiveClients();
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bool send_frame = false;
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@@ -24,7 +24,6 @@ extern char *_network_host_list[10];
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extern char *_network_ban_list[25];
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byte NetworkSpectatorCount();
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void CheckMinActiveClients();
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void NetworkUpdateClientName();
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bool NetworkCompanyHasClients(CompanyID company);
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bool NetworkChangeCompanyPassword(byte argc, char *argv[]);
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@@ -1018,8 +1018,6 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_ACK)
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NetworkServerSendChat(NETWORK_ACTION_SERVER_MESSAGE, DESTTYPE_BROADCAST, 0, "", CLIENT_ID_SERVER, NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT);
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}
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CheckMinActiveClients();
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/* Execute script for, e.g. MOTD */
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IConsoleCmdExec("exec scripts/on_server_connect.scr 0");
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}
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@@ -1752,8 +1750,6 @@ void NetworkServerDoMove(ClientID client_id, CompanyID company_id)
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NetworkAction action = (company_id == COMPANY_SPECTATOR) ? NETWORK_ACTION_COMPANY_SPECTATOR : NETWORK_ACTION_COMPANY_JOIN;
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NetworkServerSendChat(action, DESTTYPE_BROADCAST, 0, "", client_id, company_id + 1);
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CheckMinActiveClients();
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}
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void NetworkServerSendRcon(ClientID client_id, ConsoleColour colour_code, const char *string)
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