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(svn r20283) -Codechange: Unify start of doygen comments.
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@@ -34,7 +34,8 @@ typedef uint8 PacketType; ///< Identifier for the packet
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struct Packet {
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/** The next packet. Used for queueing packets before sending. */
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Packet *next;
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/** The size of the whole packet for received packets. For packets
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/**
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* The size of the whole packet for received packets. For packets
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* that will be sent, the value is filled in just before the
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* actual transmission. */
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PacketSize size;
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@@ -471,7 +471,8 @@ static void CheckPauseOnJoin()
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CheckPauseHelper(NetworkHasJoiningClient(), PM_PAUSED_JOIN);
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}
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/** Converts a string to ip/port/company
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/**
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* Converts a string to ip/port/company
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* Format: IP:port#company
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*
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* connection_string will be re-terminated to seperate out the hostname, and company and port will
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@@ -27,7 +27,8 @@ NetworkGameList *_network_game_list = NULL;
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static ThreadMutex *_network_game_list_mutex = ThreadMutex::New();
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static NetworkGameList *_network_game_delayed_insertion_list = NULL;
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/** Add a new item to the linked gamelist, but do it delayed in the next tick
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/**
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* Add a new item to the linked gamelist, but do it delayed in the next tick
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* or so to prevent race conditions.
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* @param item the item to add. Will be freed once added.
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*/
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@@ -66,7 +67,8 @@ static void NetworkGameListHandleDelayedInsert()
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_network_game_list_mutex->EndCritical();
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}
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/** Add a new item to the linked gamelist. If the IP and Port match
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/**
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* Add a new item to the linked gamelist. If the IP and Port match
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* return the existing item instead of adding it again
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* @param address the address of the to-be added item
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* @param port the port the server is running on
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@@ -106,7 +108,8 @@ NetworkGameList *NetworkGameListAddItem(NetworkAddress address)
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return item;
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}
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/** Remove an item from the gamelist linked list
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/**
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* Remove an item from the gamelist linked list
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* @param remove pointer to the item to be removed */
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void NetworkGameListRemoveItem(NetworkGameList *remove)
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{
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@@ -64,7 +64,8 @@ void SortNetworkLanguages()
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QSortT(_language_dropdown, NETLANG_COUNT - 1, &StringIDSorter);
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}
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/** Update the network new window because a new server is
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/**
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* Update the network new window because a new server is
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* found on the network.
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* @param unselect unselect the currently selected item */
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void UpdateNetworkGameWindow(bool unselect)
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@@ -279,7 +280,8 @@ protected:
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return strcasecmp((*a)->info.server_name, (*b)->info.server_name);
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}
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/** Sort servers by the amount of clients online on a
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/**
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* Sort servers by the amount of clients online on a
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* server. If the two servers have the same amount, the one with the
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* higher maximum is preferred. */
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static int CDECL NGameClientSorter(NetworkGameList * const *a, NetworkGameList * const *b)
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@@ -317,7 +319,8 @@ protected:
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return (r != 0) ? r : NGameDateSorter(a, b);
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}
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/** Sort servers by joinability. If both servers are the
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/**
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* Sort servers by joinability. If both servers are the
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* same, prefer the non-passworded server first. */
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static int CDECL NGameAllowedSorter(NetworkGameList * const *a, NetworkGameList * const *b)
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{
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@@ -884,7 +884,8 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_MAP_OK)
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return SEND_COMMAND(PACKET_SERVER_ERROR)(cs, NETWORK_ERROR_NOT_EXPECTED);
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}
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/** The client has done a command and wants us to handle it
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/**
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* The client has done a command and wants us to handle it
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* @param *cs the connected client that has sent the command
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* @param *p the packet in which the command was sent
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*/
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@@ -921,7 +922,8 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_COMMAND)
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return SEND_COMMAND(PACKET_SERVER_ERROR)(cs, NETWORK_ERROR_KICKED);
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}
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/** Only CMD_COMPANY_CTRL is always allowed, for the rest, playas needs
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/**
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* Only CMD_COMPANY_CTRL is always allowed, for the rest, playas needs
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* to match the company in the packet. If it doesn't, the client has done
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* something pretty naughty (or a bug), and will be kicked
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*/
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@@ -931,7 +933,8 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_COMMAND)
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return SEND_COMMAND(PACKET_SERVER_ERROR)(cs, NETWORK_ERROR_COMPANY_MISMATCH);
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}
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/** @todo CMD_COMPANY_CTRL with p1 = 0 announces a new company to the server. To give the
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/**
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* @todo CMD_COMPANY_CTRL with p1 = 0 announces a new company to the server. To give the
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* company the correct ID, the server injects p2 and executes the command. Any other p1
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* is prohibited. Pretty ugly and should be redone together with its function.
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* @see CmdCompanyCtrl()
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