mirror of https://github.com/OpenTTD/OpenTTD
(svn r23094) -Codechange: add a default NULL to GetFoundationSlope and use it
parent
2ed0f93bfb
commit
ecbc56a677
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@ -36,7 +36,7 @@ byte LowestSnowLine();
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void ClearSnowLine();
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int GetSlopeZInCorner(Slope tileh, Corner corner);
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Slope GetFoundationSlope(TileIndex tile, uint *z);
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Slope GetFoundationSlope(TileIndex tile, uint *z = NULL);
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uint GetPartialPixelZ(int x, int y, Slope corners);
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uint GetSlopePixelZ(int x, int y);
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@ -66,8 +66,9 @@ static inline int GetSlopePixelZInCorner(Slope tileh, Corner corner)
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*/
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static inline Slope GetFoundationPixelSlope(TileIndex tile, uint *z)
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{
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assert(z != NULL);
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Slope s = GetFoundationSlope(tile, z);
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if (z != NULL) *z *= TILE_HEIGHT;
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*z *= TILE_HEIGHT;
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return s;
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}
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@ -32,7 +32,7 @@ static bool IsPossibleCrossing(const TileIndex tile, Axis ax)
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return (IsTileType(tile, MP_RAILWAY) &&
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GetRailTileType(tile) == RAIL_TILE_NORMAL &&
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GetTrackBits(tile) == (ax == AXIS_X ? TRACK_BIT_Y : TRACK_BIT_X) &&
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GetFoundationPixelSlope(tile, NULL) == SLOPE_FLAT);
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GetFoundationSlope(tile) == SLOPE_FLAT);
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}
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/**
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@ -1410,7 +1410,7 @@ static void TileLoop_Road(TileIndex tile)
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if (t->road_build_months != 0 &&
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(DistanceManhattan(t->xy, tile) < 8 || grp != HZB_TOWN_EDGE) &&
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IsNormalRoad(tile) && !HasAtMostOneBit(GetAllRoadBits(tile))) {
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if (GetFoundationPixelSlope(tile, NULL) == SLOPE_FLAT && EnsureNoVehicleOnGround(tile).Succeeded() && Chance16(1, 40)) {
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if (GetFoundationSlope(tile) == SLOPE_FLAT && EnsureNoVehicleOnGround(tile).Succeeded() && Chance16(1, 40)) {
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StartRoadWorks(tile);
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SndPlayTileFx(SND_21_JACKHAMMER, tile);
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@ -787,7 +787,7 @@ static bool IsRoadAllowedHere(Town *t, TileIndex tile, DiagDirection dir)
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}
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}
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Slope cur_slope = _settings_game.construction.build_on_slopes ? GetFoundationPixelSlope(tile, NULL) : GetTileSlope(tile);
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Slope cur_slope = _settings_game.construction.build_on_slopes ? GetFoundationSlope(tile) : GetTileSlope(tile);
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bool ret = !IsNeighborRoadTile(tile, dir, t->layout == TL_ORIGINAL ? 1 : 2);
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if (cur_slope == SLOPE_FLAT) return ret;
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@ -1090,7 +1090,7 @@ void TileLoop_Water(TileIndex tile)
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break;
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case FLOOD_DRYUP: {
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Slope slope_here = GetFoundationPixelSlope(tile, NULL) & ~SLOPE_HALFTILE_MASK & ~SLOPE_STEEP;
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Slope slope_here = GetFoundationSlope(tile) & ~SLOPE_HALFTILE_MASK & ~SLOPE_STEEP;
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uint dir;
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FOR_EACH_SET_BIT(dir, _flood_from_dirs[slope_here]) {
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TileIndex dest = AddTileIndexDiffCWrap(tile, TileIndexDiffCByDir((Direction)dir));
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