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(svn r18784) -Codechange: make NetworkSend_Command accept a company instead of using _local_company to pass that information, with the whole mess when you don't want the company to be _local_company.

This commit is contained in:
rubidium
2010-01-11 20:32:32 +00:00
parent 3e5a87a52c
commit ebe99fd493
8 changed files with 11 additions and 18 deletions

View File

@@ -643,7 +643,7 @@ DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_MAP)
* the server will give us a client-id and let us in */
_network_join_status = NETWORK_JOIN_STATUS_REGISTERING;
ShowJoinStatusWindow();
NetworkSend_Command(0, 0, 0, CMD_COMPANY_CTRL, NULL, NULL);
NetworkSend_Command(0, 0, 0, CMD_COMPANY_CTRL, NULL, NULL, _local_company);
}
} else {
/* take control over an existing company */

View File

@@ -78,13 +78,14 @@ void NetworkAddCommandQueue(CommandPacket cp, NetworkClientSocket *cs)
* @param cmd The command to execute (a CMD_* value)
* @param callback A callback function to call after the command is finished
* @param text The text to pass
* @param company The company that wants to send the command
*/
void NetworkSend_Command(TileIndex tile, uint32 p1, uint32 p2, uint32 cmd, CommandCallback *callback, const char *text)
void NetworkSend_Command(TileIndex tile, uint32 p1, uint32 p2, uint32 cmd, CommandCallback *callback, const char *text, CompanyID company)
{
assert((cmd & CMD_FLAGS_MASK) == 0);
CommandPacket c;
c.company = _local_company;
c.company = company;
c.next = NULL;
c.tile = tile;
c.p1 = p1;