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(svn r194) -Codechange: stripping trailing-spaces. Please keep this that way!
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@@ -110,7 +110,7 @@ typedef struct Patches {
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bool always_small_airport; // always allow small airports
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bool realistic_acceleration; // realistic acceleration for trains
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bool invisible_trees; // don't show trees when buildings are transparent
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uint8 toolbar_pos; // position of toolbars, 0=left, 1=center, 2=right
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byte max_trains; //max trains in game per player (these are 8bit because the unitnumber field can't hold more)
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@@ -132,7 +132,7 @@ typedef struct Patches {
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byte pf_maxdepth; // maximum recursion depth when searching for a train route for new pathfinder
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uint16 pf_maxlength; // maximum length when searching for a train route for new pathfinder
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bool bridge_pillars; // show bridge pillars for high bridges
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bool ai_disable_veh_train; // disable types for AI
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@@ -169,7 +169,7 @@ typedef struct Cheat {
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} Cheat;
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// WARNING! Do _not_ remove entries in Cheats struct or change the order
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// WARNING! Do _not_ remove entries in Cheats struct or change the order
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// of the existing ones! Would break downward compatibility.
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// Only add new entries at the end of the struct!
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@@ -187,7 +187,7 @@ typedef struct Cheats {
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VARDEF Cheats _cheats;
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typedef struct Paths {
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char *personal_dir; // includes cfg file and save folder
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char *personal_dir; // includes cfg file and save folder
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char *game_data_dir; // includes data, gm, lang
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char *data_dir;
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char *gm_dir;
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