diff --git a/src/command.cpp b/src/command.cpp index 1d6a530b8c..b975c51fbb 100644 --- a/src/command.cpp +++ b/src/command.cpp @@ -151,7 +151,7 @@ bool IsCommandAllowedWhilePaused(Commands cmd) CMDPL_NO_CONSTRUCTION, ///< CMDT_VEHICLE_MANAGEMENT CMDPL_NO_CONSTRUCTION, ///< CMDT_ROUTE_MANAGEMENT CMDPL_NO_CONSTRUCTION, ///< CMDT_OTHER_MANAGEMENT - CMDPL_NO_CONSTRUCTION, ///< CMDT_COMPANY_SETTING + CMDPL_NO_ACTIONS, ///< CMDT_COMPANY_SETTING CMDPL_NO_ACTIONS, ///< CMDT_SERVER_SETTING CMDPL_NO_ACTIONS, ///< CMDT_CHEAT }; diff --git a/src/company_cmd.cpp b/src/company_cmd.cpp index 4dfce1c47d..fa4dc0e8ef 100644 --- a/src/company_cmd.cpp +++ b/src/company_cmd.cpp @@ -898,8 +898,12 @@ CommandCost CmdCompanyCtrl(DoCommandFlag flags, CompanyCtrlAction cca, CompanyID assert(_local_company == COMPANY_SPECTATOR); SetLocalCompany(c->index); - /* In network games, we need to try setting the company manager face here to sync it to all clients. - * If a favorite company manager face is selected, choose it. Otherwise, use a random face. */ + /* + * If a favorite company manager face is selected, choose it. Otherwise, use a random face. + * Because this needs to be synchronised over the network, only the client knows + * its configuration and we are currently in the execution of a command, we have + * to circumvent the normal ::Post logic for commands and just send the command. + */ if (_company_manager_face != 0) Command::SendNet(STR_NULL, c->index, _company_manager_face); /* Now that we have a new company, broadcast our company settings to diff --git a/src/company_cmd.h b/src/company_cmd.h index 5f818c4b8f..4ee9efc1e9 100644 --- a/src/company_cmd.h +++ b/src/company_cmd.h @@ -28,9 +28,9 @@ CommandCost CmdSetCompanyColour(DoCommandFlag flags, LiveryScheme scheme, bool p DEF_CMD_TRAIT(CMD_COMPANY_CTRL, CmdCompanyCtrl, CMD_SPECTATOR | CMD_CLIENT_ID | CMD_NO_EST, CMDT_SERVER_SETTING) DEF_CMD_TRAIT(CMD_COMPANY_ADD_ALLOW_LIST, CmdCompanyAddAllowList, CMD_NO_EST, CMDT_SERVER_SETTING) DEF_CMD_TRAIT(CMD_GIVE_MONEY, CmdGiveMoney, 0, CMDT_MONEY_MANAGEMENT) -DEF_CMD_TRAIT(CMD_RENAME_COMPANY, CmdRenameCompany, 0, CMDT_OTHER_MANAGEMENT) -DEF_CMD_TRAIT(CMD_RENAME_PRESIDENT, CmdRenamePresident, 0, CMDT_OTHER_MANAGEMENT) -DEF_CMD_TRAIT(CMD_SET_COMPANY_MANAGER_FACE, CmdSetCompanyManagerFace, 0, CMDT_OTHER_MANAGEMENT) -DEF_CMD_TRAIT(CMD_SET_COMPANY_COLOUR, CmdSetCompanyColour, 0, CMDT_OTHER_MANAGEMENT) +DEF_CMD_TRAIT(CMD_RENAME_COMPANY, CmdRenameCompany, 0, CMDT_COMPANY_SETTING) +DEF_CMD_TRAIT(CMD_RENAME_PRESIDENT, CmdRenamePresident, 0, CMDT_COMPANY_SETTING) +DEF_CMD_TRAIT(CMD_SET_COMPANY_MANAGER_FACE, CmdSetCompanyManagerFace, 0, CMDT_COMPANY_SETTING) +DEF_CMD_TRAIT(CMD_SET_COMPANY_COLOUR, CmdSetCompanyColour, 0, CMDT_COMPANY_SETTING) #endif /* COMPANY_CMD_H */ diff --git a/src/lang/simplified_chinese.txt b/src/lang/simplified_chinese.txt index 1f46093f25..1394e98f8a 100644 --- a/src/lang/simplified_chinese.txt +++ b/src/lang/simplified_chinese.txt @@ -955,6 +955,7 @@ STR_GAME_OPTIONS_VOLUME :音量 STR_GAME_OPTIONS_SFX_VOLUME :音效 STR_GAME_OPTIONS_MUSIC_VOLUME :音乐 +STR_GAME_OPTIONS_VOLUME_MARK :{NUM}% STR_GAME_OPTIONS_CURRENCY_UNITS_FRAME :{BLACK}货币单位 STR_GAME_OPTIONS_CURRENCY_UNITS_DROPDOWN_TOOLTIP :{BLACK}货币单位选择 @@ -1052,6 +1053,7 @@ STR_GAME_OPTIONS_GUI_FONT_SPRITE_TOOLTIP :{BLACK}如果 STR_GAME_OPTIONS_GUI_FONT_AA :字体抗锯齿 STR_GAME_OPTIONS_GUI_FONT_AA_TOOLTIP :{BLACK}勾选此框以对游戏字体应用抗锯齿 +STR_GAME_OPTIONS_GUI_SCALE_MARK :{DECIMAL}x STR_GAME_OPTIONS_PARTICIPATE_SURVEY_FRAME :{BLACK}自动体验调查 STR_GAME_OPTIONS_PARTICIPATE_SURVEY :{BLACK}参与自动体验调查 @@ -1080,6 +1082,8 @@ STR_GAME_OPTIONS_BASE_MUSIC :{BLACK}基础 STR_GAME_OPTIONS_BASE_MUSIC_TOOLTIP :{BLACK}选择要使用的基础音乐组 STR_GAME_OPTIONS_BASE_MUSIC_DESCRIPTION_TOOLTIP :{BLACK}有关基础音乐组的附加信息 +STR_GAME_OPTIONS_ONLINE_CONTENT :获取内容 +STR_GAME_OPTIONS_ONLINE_CONTENT_TOOLTIP :查询并下载最新内容 STR_GAME_OPTIONS_SOCIAL_PLUGINS_NONE :{LTBLUE}(未安装社交平台插件) @@ -1823,6 +1827,9 @@ STR_CONFIG_SETTING_SERVINT_AIRCRAFT_HELPTEXT :如果没有为 STR_CONFIG_SETTING_SERVINT_SHIPS :船只默认保养周期:{STRING} STR_CONFIG_SETTING_SERVINT_SHIPS_HELPTEXT :如果没有为船只设定保养周期,按照这里设定的默认保养周期执行 ###length 3 +STR_CONFIG_SETTING_SERVINT_VALUE_DAYS :{COMMA}{NBSP}日 +STR_CONFIG_SETTING_SERVINT_VALUE_MINUTES :{COMMA}{NBSP}分 +STR_CONFIG_SETTING_SERVINT_VALUE_PERCENTAGE :{COMMA}{NBSP}% ###setting-zero-is-special STR_CONFIG_SETTING_SERVINT_DISABLED :关闭 @@ -2478,6 +2485,7 @@ STR_NETWORK_CLIENT_LIST_PLAYER_NAME_QUERY_CAPTION :你的玩家名 STR_NETWORK_CLIENT_LIST_ADMIN_CLIENT_TOOLTIP :{BLACK}要在此客户端执行的管理命令 STR_NETWORK_CLIENT_LIST_ADMIN_COMPANY_TOOLTIP :{BLACK}要在此公司执行的管理命令 STR_NETWORK_CLIENT_LIST_JOIN_TOOLTIP :{BLACK}加入该公司 +STR_NETWORK_CLIENT_LIST_COMPANY_AUTHORIZE_TOOLTIP :{BLACK}授权此客户端加入你的公司 STR_NETWORK_CLIENT_LIST_CHAT_CLIENT_TOOLTIP :{BLACK}给这位玩家发消息 STR_NETWORK_CLIENT_LIST_CHAT_COMPANY_TOOLTIP :{BLACK}给公司中的所有玩家发消息 STR_NETWORK_CLIENT_LIST_CHAT_SPECTATOR_TOOLTIP :{BLACK}给所有旁观者发消息 @@ -3469,7 +3477,9 @@ STR_NEWGRF_INSPECT_CAPTION_OBJECT_AT_ROAD_TYPE :道路类型 STR_NEWGRF_INSPECT_QUERY_CAPTION :{WHITE}NewGRF variable 60+x 参数 (十六进制) # Sprite aligner window +STR_SPRITE_ALIGNER_CAPTION_NO_ACTION :{WHITE}对齐中的 Sprite:({STRING}:{NUM}) STR_SPRITE_ALIGNER_CAPTION_ACTIONA :{WHITE}对齐中的 Sprite:Action 0xA, {COMMA} ({STRING}:{NUM}) +STR_SPRITE_ALIGNER_CAPTION_ACTION5 :{WHITE}对齐中的 Sprite:Action 0x5, 类别 {HEX}, {COMMA} ({STRING}:{NUM}) STR_SPRITE_ALIGNER_NEXT_BUTTON :{BLACK}下一个 sprite STR_SPRITE_ALIGNER_NEXT_TOOLTIP :{BLACK}继续处理下个正常的图形元素,略过任何虚位/重新着色/文字字型相关的图形元素;并且在处理到最后的图形元素后,返回第一个图形元素继续处理。 STR_SPRITE_ALIGNER_GOTO_BUTTON :{BLACK}前往 sprite @@ -3478,6 +3488,7 @@ STR_SPRITE_ALIGNER_PREVIOUS_BUTTON :{BLACK}上一 STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP :{BLACK}继续处理上一个正常的图形元素,略过任何虚位/重新着色/文字字型相关的图形元素;并且在处理到第一个图形元素后,返回最后的图形元素继续处理。 STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}显示目前选取的 sprite。当 sprite 正在描绘时会忽略其定位。 STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}从 X 及 Y 座标方向移动图形元素。如按住 Ctrl 键再点击,可一次移动 8 个单位 +STR_SPRITE_ALIGNER_SPRITE :{STRING}:{NUM} ###length 2 STR_SPRITE_ALIGNER_CENTRE_OFFSET :{BLACK}偏移居中 diff --git a/src/network/network_client.cpp b/src/network/network_client.cpp index 2aca0fc6ca..b62b716b63 100644 --- a/src/network/network_client.cpp +++ b/src/network/network_client.cpp @@ -886,7 +886,7 @@ NetworkRecvStatus ClientNetworkGameSocketHandler::Receive_SERVER_MAP_DONE(Packet Debug(net, 9, "Client::join_status = REGISTERING"); _network_join_status = NETWORK_JOIN_STATUS_REGISTERING; ShowJoinStatusWindow(); - Command::SendNet(STR_NULL, _local_company, CCA_NEW, INVALID_COMPANY, CRR_NONE, INVALID_CLIENT_ID); + Command::Post(CCA_NEW, INVALID_COMPANY, CRR_NONE, _network_own_client_id); } } else { /* take control over an existing company */ diff --git a/src/network/network_gui.cpp b/src/network/network_gui.cpp index 323188faea..e8f20eccf9 100644 --- a/src/network/network_gui.cpp +++ b/src/network/network_gui.cpp @@ -1460,11 +1460,7 @@ private: */ static void OnClickCompanyNew([[maybe_unused]] NetworkClientListWindow *w, [[maybe_unused]] Point pt, CompanyID) { - if (_network_server) { - Command::Post(CCA_NEW, INVALID_COMPANY, CRR_NONE, _network_own_client_id); - } else { - Command::SendNet(STR_NULL, _local_company, CCA_NEW, INVALID_COMPANY, CRR_NONE, INVALID_CLIENT_ID); - } + Command::Post(CCA_NEW, INVALID_COMPANY, CRR_NONE, _network_own_client_id); } /** diff --git a/src/network/network_server.cpp b/src/network/network_server.cpp index 41f2b9cc50..099479c158 100644 --- a/src/network/network_server.cpp +++ b/src/network/network_server.cpp @@ -2157,6 +2157,13 @@ void NetworkServerNewCompany(const Company *c, NetworkClientInfo *ci) /* ci is nullptr when replaying, or for AIs. In neither case there is a client. */ ci->client_playas = c->index; NetworkUpdateClientInfo(ci->client_id); + + /* + * This function is called from a command, but is only called for the server. + * The client information is managed out-of-band from the commands, so to not have a + * different state/president/company name in the different clients, we need to + * circumvent the normal ::Post logic and go directly to sending the command. + */ Command::SendNet(STR_NULL, c->index, ci->public_key); Command::SendNet(STR_NULL, c->index, ci->client_name); diff --git a/src/settings.cpp b/src/settings.cpp index ed2f239d8f..293c20fb95 100644 --- a/src/settings.cpp +++ b/src/settings.cpp @@ -1790,6 +1790,11 @@ void SyncCompanySettings() const SettingDesc *sd = GetSettingDesc(desc); uint32_t old_value = (uint32_t)sd->AsIntSetting()->Read(old_object); uint32_t new_value = (uint32_t)sd->AsIntSetting()->Read(new_object); + /* + * This is called from a command, and since it contains local configuration information + * that the rest of the clients do not know about, we need to circumvent the normal ::Post + * local command validation and immediately send the command to the server. + */ if (old_value != new_value) Command::SendNet(STR_NULL, _local_company, sd->GetName(), new_value); } }