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(svn r1817) -Codechange: Moved depot-functions to depot.c

-Codechange: Added wrappers around depot-access (GetDepot no exists)
-Codechange: Made depot-functions a bit more logic (no longer 
GetDepotByTile crashes your game when you request it on a non-depot tile)
-Add: made depots dynamic (yes, 64k depots are possible now)
This commit is contained in:
truelight
2005-02-06 10:18:47 +00:00
parent 6493e12bfb
commit e9c93f9c0c
27 changed files with 355 additions and 224 deletions

View File

@@ -11,6 +11,7 @@
#include "gfx.h"
#include "npf.h"
#include "sound.h"
#include "depot.h"
/* When true, GetTrackStatus for roads will treat roads under reconstruction
* as normal roads instead of impassable. This is used when detecting whether
@@ -116,12 +117,6 @@ static bool CheckAllowRemoveRoad(uint tile, uint br, bool *edge_road)
return true;
}
bool IsRoadDepotTile(TileIndex tile)
{
return IsTileType(tile, MP_STREET) &&
(_map5[tile] & 0xF0) == 0x20;
}
uint GetRoadBitsByTile(TileIndex tile)
{
uint32 r = GetTileTrackStatus(tile, TRANSPORT_ROAD);