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(svn r1817) -Codechange: Moved depot-functions to depot.c

-Codechange: Added wrappers around depot-access (GetDepot no exists)
-Codechange: Made depot-functions a bit more logic (no longer 
GetDepotByTile crashes your game when you request it on a non-depot tile)
-Add: made depots dynamic (yes, 64k depots are possible now)
This commit is contained in:
truelight
2005-02-06 10:18:47 +00:00
parent 6493e12bfb
commit e9c93f9c0c
27 changed files with 355 additions and 224 deletions

2
misc.c
View File

@@ -156,6 +156,7 @@ void CSleep(int milliseconds)
}
void InitializeVehicles(void);
void InitializeDepot(void);
void InitializeOrders(void);
void InitializeClearLand(void);
void InitializeRail(void);
@@ -216,6 +217,7 @@ void InitializeGame(uint log_x, uint log_y)
}
InitializeVehicles();
InitializeDepot();
InitializeOrders();
InitNewsItemStructs();