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(svn r20548) -Codechange: rename some variables giving them slightly more meaningful names
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@@ -97,8 +97,8 @@ void CommandQueue::Free()
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}
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/** Local queue of packets */
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static CommandQueue _local_command_queue;
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/** Local queue of packets waiting for execution. */
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static CommandQueue _local_execution_queue;
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/**
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* Add a command to the local or client socket command queue,
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@@ -110,7 +110,7 @@ void NetworkAddCommandQueue(CommandPacket cp, NetworkClientSocket *cs)
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{
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CommandPacket *new_cp = MallocT<CommandPacket>(1);
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*new_cp = cp;
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(cs == NULL ? _local_command_queue : cs->command_queue).Append(new_cp);
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(cs == NULL ? _local_execution_queue : cs->outgoing_queue).Append(new_cp);
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}
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/**
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@@ -177,7 +177,7 @@ void NetworkSend_Command(TileIndex tile, uint32 p1, uint32 p2, uint32 cmd, Comma
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*/
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void NetworkSyncCommandQueue(NetworkClientSocket *cs)
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{
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for (CommandPacket *p = _local_command_queue.Peek(); p != NULL; p = p->next) {
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for (CommandPacket *p = _local_execution_queue.Peek(); p != NULL; p = p->next) {
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CommandPacket c = *p;
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c.callback = 0;
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c.next = NULL;
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@@ -193,7 +193,7 @@ void NetworkExecuteLocalCommandQueue()
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assert(IsLocalCompany());
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CommandPacket *cp;
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while ((cp = _local_command_queue.Peek()) != NULL) {
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while ((cp = _local_execution_queue.Peek()) != NULL) {
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/* The queue is always in order, which means
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* that the first element will be executed first. */
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if (_frame_counter < cp->frame) break;
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@@ -209,7 +209,7 @@ void NetworkExecuteLocalCommandQueue()
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cp->cmd |= CMD_NETWORK_COMMAND;
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DoCommandP(cp, cp->my_cmd);
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_local_command_queue.Pop();
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_local_execution_queue.Pop();
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free(cp);
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}
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@@ -222,7 +222,7 @@ void NetworkExecuteLocalCommandQueue()
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*/
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void NetworkFreeLocalCommandQueue()
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{
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_local_command_queue.Free();
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_local_execution_queue.Free();
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}
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/**
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