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(svn r3846) Add functions to set the type of stuff (clear, water, rail, road) under bridges

This commit is contained in:
tron
2006-03-13 12:55:20 +00:00
parent 1067069e33
commit e8ccd9641f
5 changed files with 67 additions and 33 deletions

View File

@@ -2,6 +2,7 @@
#include "stdafx.h"
#include "openttd.h"
#include "bridge_map.h"
#include "debug.h"
#include "functions.h"
#include "rail_map.h"
@@ -299,11 +300,7 @@ int32 CmdBuildSingleRail(int x, int y, uint32 flags, uint32 p1, uint32 p2)
if (CmdFailed(ret)) return ret;
cost += ret;
if (flags & DC_EXEC) {
SetTileOwner(tile, _current_player);
SB(_m[tile].m3, 0, 4, p1);
_m[tile].m5 = (m5 & 0xC7) | 0x20; // railroad under bridge
}
if (flags & DC_EXEC) SetRailUnderBridge(tile, _current_player, p1);
break;
case 0x20: // rail already there
@@ -426,8 +423,7 @@ int32 CmdRemoveSingleRail(int x, int y, uint32 flags, uint32 p1, uint32 p2)
if (!(flags & DC_EXEC))
return _price.remove_rail;
SetTileOwner(tile, OWNER_NONE);
_m[tile].m5 = _m[tile].m5 & 0xC7;
SetClearUnderBridge(tile);
break;
case MP_STREET: {