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(svn r3846) Add functions to set the type of stuff (clear, water, rail, road) under bridges
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10
rail_cmd.c
10
rail_cmd.c
@@ -2,6 +2,7 @@
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#include "stdafx.h"
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#include "openttd.h"
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#include "bridge_map.h"
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#include "debug.h"
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#include "functions.h"
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#include "rail_map.h"
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@@ -299,11 +300,7 @@ int32 CmdBuildSingleRail(int x, int y, uint32 flags, uint32 p1, uint32 p2)
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if (CmdFailed(ret)) return ret;
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cost += ret;
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if (flags & DC_EXEC) {
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SetTileOwner(tile, _current_player);
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SB(_m[tile].m3, 0, 4, p1);
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_m[tile].m5 = (m5 & 0xC7) | 0x20; // railroad under bridge
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}
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if (flags & DC_EXEC) SetRailUnderBridge(tile, _current_player, p1);
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break;
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case 0x20: // rail already there
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@@ -426,8 +423,7 @@ int32 CmdRemoveSingleRail(int x, int y, uint32 flags, uint32 p1, uint32 p2)
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if (!(flags & DC_EXEC))
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return _price.remove_rail;
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SetTileOwner(tile, OWNER_NONE);
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_m[tile].m5 = _m[tile].m5 & 0xC7;
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SetClearUnderBridge(tile);
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break;
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case MP_STREET: {
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