mirror of
https://github.com/OpenTTD/OpenTTD.git
synced 2025-08-22 05:59:10 +00:00
(svn r4466) -Fix: (FS#71) Game no longer crashes when the last vehicle serving a station has been deleted.
-Negative side effect: upon loading old games, stations whose last vehicle was a station have (temporarily) lower ratings. -Positive side effect: station.h no longer includes vehicle.h (breaks the station.h->vehicle.h->rail.h chain)
This commit is contained in:
@@ -682,7 +682,7 @@ static const OldChunks station_chunk[] = {
|
||||
OCL_SVAR( OC_UINT8, Station, blocked_months_obsolete ),
|
||||
OCL_NULL( 1 ), // Unknown
|
||||
OCL_SVAR( OC_FILE_U16 | OC_VAR_U32, Station, airport_flags ),
|
||||
OCL_SVAR( OC_UINT16, Station, last_vehicle ),
|
||||
OCL_NULL( 2 ), // last_vehicle. now last_vehicle_type
|
||||
|
||||
OCL_NULL( 4 ), // Junk at end of chunk
|
||||
|
||||
|
Reference in New Issue
Block a user