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Codechange: pass oldloader LoadgameState by reference instead of pointer

pull/13577/head
Rubidium 2025-02-16 11:18:45 +01:00 committed by rubidium42
parent 44506ebc86
commit e7595c6c85
4 changed files with 64 additions and 85 deletions

View File

@ -58,14 +58,14 @@ static inline uint8_t CalcOldVarLen(OldChunkType type)
* Reads a byte from a file (do not call yourself, use ReadByte())
*
*/
static uint8_t ReadByteFromFile(LoadgameState *ls)
static uint8_t ReadByteFromFile(LoadgameState &ls)
{
/* To avoid slow reads, we read BUFFER_SIZE of bytes per time
and just return a byte per time */
if (ls->buffer_cur >= ls->buffer_count) {
if (ls.buffer_cur >= ls.buffer_count) {
/* Read some new bytes from the file */
int count = static_cast<int>(fread(ls->buffer, 1, BUFFER_SIZE, *ls->file));
int count = static_cast<int>(fread(ls.buffer.data(), 1, ls.buffer.size(), *ls.file));
/* We tried to read, but there is nothing in the file anymore.. */
if (count == 0) {
@ -73,11 +73,11 @@ static uint8_t ReadByteFromFile(LoadgameState *ls)
throw std::exception();
}
ls->buffer_count = count;
ls->buffer_cur = 0;
ls.buffer_count = count;
ls.buffer_cur = 0;
}
return ls->buffer[ls->buffer_cur++];
return ls.buffer[ls.buffer_cur++];
}
/**
@ -85,7 +85,7 @@ static uint8_t ReadByteFromFile(LoadgameState *ls)
* Reads a byte from the buffer and decompress if needed
*
*/
uint8_t ReadByte(LoadgameState *ls)
uint8_t ReadByte(LoadgameState &ls)
{
/* Old savegames have a nice compression algorithm (RLE)
which means that we have a chunk, which starts with a length
@ -93,25 +93,25 @@ uint8_t ReadByte(LoadgameState *ls)
that many times ( + 1). Else, we need to read that amount of bytes.
Works pretty well if you have many zeros behind each other */
if (ls->chunk_size == 0) {
if (ls.chunk_size == 0) {
/* Read new chunk */
int8_t new_byte = ReadByteFromFile(ls);
if (new_byte < 0) {
/* Repeat next char for new_byte times */
ls->decoding = true;
ls->decode_char = ReadByteFromFile(ls);
ls->chunk_size = -new_byte + 1;
ls.decoding = true;
ls.decode_char = ReadByteFromFile(ls);
ls.chunk_size = -new_byte + 1;
} else {
ls->decoding = false;
ls->chunk_size = new_byte + 1;
ls.decoding = false;
ls.chunk_size = new_byte + 1;
}
}
ls->total_read++;
ls->chunk_size--;
ls.total_read++;
ls.chunk_size--;
return ls->decoding ? ls->decode_char : ReadByteFromFile(ls);
return ls.decoding ? ls.decode_char : ReadByteFromFile(ls);
}
/**
@ -119,7 +119,7 @@ uint8_t ReadByte(LoadgameState *ls)
* Loads a chunk from the old savegame
*
*/
bool LoadChunk(LoadgameState *ls, void *base, const OldChunks *chunks)
bool LoadChunk(LoadgameState &ls, void *base, const OldChunks *chunks)
{
for (const OldChunks *chunk = chunks; chunk->type != OC_END; chunk++) {
if (((chunk->type & OC_TTD) && _savegame_type == SGT_TTO) ||
@ -144,8 +144,8 @@ bool LoadChunk(LoadgameState *ls, void *base, const OldChunks *chunks)
break;
case OC_ASSERT:
Debug(oldloader, 4, "Assert point: 0x{:X} / 0x{:X}", ls->total_read, (uint)(size_t)chunk->ptr + _bump_assert_value);
if (ls->total_read != (size_t)chunk->ptr + _bump_assert_value) throw std::exception();
Debug(oldloader, 4, "Assert point: 0x{:X} / 0x{:X}", ls.total_read, reinterpret_cast<size_t>(chunk->ptr) + _bump_assert_value);
if (ls.total_read != reinterpret_cast<size_t>(chunk->ptr) + _bump_assert_value) throw std::exception();
default: break;
}
} else {
@ -190,28 +190,6 @@ bool LoadChunk(LoadgameState *ls, void *base, const OldChunks *chunks)
return true;
}
/**
*
* Initialize some data before reading
*
*/
static void InitLoading(LoadgameState *ls)
{
ls->chunk_size = 0;
ls->total_read = 0;
ls->decoding = false;
ls->decode_char = 0;
ls->buffer_cur = 0;
ls->buffer_count = 0;
memset(ls->buffer, 0, BUFFER_SIZE);
_bump_assert_value = 0;
_settings_game.construction.freeform_edges = false; // disable so we can convert map array (SetTileType is still used)
}
/**
* Verifies the title has a valid checksum
* @param title title and checksum
@ -253,15 +231,16 @@ static std::tuple<SavegameType, std::string> DetermineOldSavegameTypeAndName(Fil
return { SGT_INVALID, "(broken) Unknown" };
}
typedef bool LoadOldMainProc(LoadgameState *ls);
typedef bool LoadOldMainProc(LoadgameState &ls);
bool LoadOldSaveGame(const std::string &file)
{
LoadgameState ls;
LoadgameState ls{};
Debug(oldloader, 3, "Trying to load a TTD(Patch) savegame");
InitLoading(&ls);
_bump_assert_value = 0;
_settings_game.construction.freeform_edges = false; // disable so we can convert map array (SetTileType is still used)
/* Open file */
ls.file = FioFOpenFile(file, "rb", NO_DIRECTORY);
@ -289,7 +268,7 @@ bool LoadOldSaveGame(const std::string &file)
bool game_loaded;
try {
game_loaded = proc != nullptr && proc(&ls);
game_loaded = proc != nullptr && proc(ls);
} catch (...) {
game_loaded = false;
}

View File

@ -19,16 +19,16 @@ static const uint OLD_MAP_SIZE = 256;
struct LoadgameState {
std::optional<FileHandle> file;
uint chunk_size;
uint chunk_size = 0;
bool decoding;
uint8_t decode_char;
bool decoding = false;
uint8_t decode_char = 0;
uint buffer_count;
uint buffer_cur;
uint8_t buffer[BUFFER_SIZE];
uint buffer_count = 0;
uint buffer_cur = 0;
std::array<uint8_t, BUFFER_SIZE> buffer{};
uint total_read;
uint total_read = 0;
};
/* OldChunk-Type */
@ -75,7 +75,7 @@ enum OldChunkType : uint32_t {
DECLARE_ENUM_AS_BIT_SET(OldChunkType)
typedef bool OldChunkProc(LoadgameState *ls, int num);
typedef bool OldChunkProc(LoadgameState &ls, int num);
typedef void *OffsetProc(void *base);
struct OldChunks {
@ -88,19 +88,19 @@ struct OldChunks {
};
extern uint _bump_assert_value;
uint8_t ReadByte(LoadgameState *ls);
bool LoadChunk(LoadgameState *ls, void *base, const OldChunks *chunks);
uint8_t ReadByte(LoadgameState &ls);
bool LoadChunk(LoadgameState &ls, void *base, const OldChunks *chunks);
bool LoadTTDMain(LoadgameState *ls);
bool LoadTTOMain(LoadgameState *ls);
bool LoadTTDMain(LoadgameState &ls);
bool LoadTTOMain(LoadgameState &ls);
inline uint16_t ReadUint16(LoadgameState *ls)
inline uint16_t ReadUint16(LoadgameState &ls)
{
uint8_t x = ReadByte(ls);
return x | ReadByte(ls) << 8;
}
inline uint32_t ReadUint32(LoadgameState *ls)
inline uint32_t ReadUint32(LoadgameState &ls)
{
uint16_t x = ReadUint16(ls);
return x | ReadUint16(ls) << 16;

View File

@ -616,7 +616,7 @@ static const OldChunks town_chunk[] = {
OCL_END()
};
static bool LoadOldTown(LoadgameState *ls, int num)
static bool LoadOldTown(LoadgameState &ls, int num)
{
Town *t = new (num) Town();
if (!LoadChunk(ls, t, town_chunk)) return false;
@ -639,7 +639,7 @@ static const OldChunks order_chunk[] = {
OCL_END()
};
static bool LoadOldOrder(LoadgameState *ls, int num)
static bool LoadOldOrder(LoadgameState &ls, int num)
{
if (!LoadChunk(ls, nullptr, order_chunk)) return false;
@ -658,7 +658,7 @@ static bool LoadOldOrder(LoadgameState *ls, int num)
return true;
}
static bool LoadOldAnimTileList(LoadgameState *ls, int)
static bool LoadOldAnimTileList(LoadgameState &ls, int)
{
TileIndex anim_list[256];
const OldChunks anim_chunk[] = {
@ -683,7 +683,7 @@ static const OldChunks depot_chunk[] = {
OCL_END()
};
static bool LoadOldDepot(LoadgameState *ls, int num)
static bool LoadOldDepot(LoadgameState &ls, int num)
{
Depot *d = new (num) Depot();
if (!LoadChunk(ls, d, depot_chunk)) return false;
@ -714,7 +714,7 @@ static const OldChunks goods_chunk[] = {
OCL_END()
};
static bool LoadOldGood(LoadgameState *ls, int num)
static bool LoadOldGood(LoadgameState &ls, int num)
{
/* for TTO games, 12th (num == 11) goods entry is created in the Station constructor */
if (_savegame_type == SGT_TTO && num == 11) return true;
@ -771,7 +771,7 @@ static const OldChunks station_chunk[] = {
OCL_END()
};
static bool LoadOldStation(LoadgameState *ls, int num)
static bool LoadOldStation(LoadgameState &ls, int num)
{
Station *st = new (num) Station();
_current_station_id = num;
@ -853,7 +853,7 @@ static const OldChunks industry_chunk[] = {
OCL_END()
};
static bool LoadOldIndustry(LoadgameState *ls, int num)
static bool LoadOldIndustry(LoadgameState &ls, int num)
{
Industry *i = new (num) Industry();
if (!LoadChunk(ls, i, industry_chunk)) return false;
@ -891,7 +891,7 @@ static const OldChunks _company_yearly_chunk[] = {
OCL_END()
};
static bool LoadOldCompanyYearly(LoadgameState *ls, int num)
static bool LoadOldCompanyYearly(LoadgameState &ls, int num)
{
Company *c = Company::Get(_current_company_id);
@ -918,7 +918,7 @@ static const OldChunks _company_economy_chunk[] = {
OCL_END()
};
static bool LoadOldCompanyEconomy(LoadgameState *ls, int)
static bool LoadOldCompanyEconomy(LoadgameState &ls, int)
{
Company *c = Company::Get(_current_company_id);
@ -979,7 +979,7 @@ static const OldChunks _company_chunk[] = {
OCL_END()
};
static bool LoadOldCompany(LoadgameState *ls, int num)
static bool LoadOldCompany(LoadgameState &ls, int num)
{
Company *c = new (num) Company();
@ -1121,10 +1121,10 @@ static const OldChunks vehicle_empty_chunk[] = {
OCL_END()
};
static bool LoadOldVehicleUnion(LoadgameState *ls, int)
static bool LoadOldVehicleUnion(LoadgameState &ls, int)
{
Vehicle *v = Vehicle::GetIfValid(_current_vehicle_id);
uint temp = ls->total_read;
uint temp = ls.total_read;
bool res;
if (v == nullptr) {
@ -1142,7 +1142,7 @@ static bool LoadOldVehicleUnion(LoadgameState *ls, int)
}
/* This chunk size should always be 10 bytes */
if (ls->total_read - temp != 10) {
if (ls.total_read - temp != 10) {
Debug(oldloader, 0, "Assert failed in VehicleUnion: invalid chunk size");
return false;
}
@ -1247,7 +1247,7 @@ static const OldChunks vehicle_chunk[] = {
* @param num The number of vehicles to load.
* @return True iff loading went without problems.
*/
bool LoadOldVehicle(LoadgameState *ls, int num)
bool LoadOldVehicle(LoadgameState &ls, int num)
{
/* Read the TTDPatch flags, because we need some info from it */
ReadTTDPatchFlags();
@ -1390,7 +1390,7 @@ bool LoadOldVehicle(LoadgameState *ls, int num)
* @param index The index of the loaded custom string.
* @return Always true.
*/
bool LoadOldCustomString(LoadgameState *ls, int index)
bool LoadOldCustomString(LoadgameState &ls, int index)
{
/*
* Data is stored in fixed size "cells"; read these completely.
@ -1414,7 +1414,7 @@ static const OldChunks sign_chunk[] = {
OCL_END()
};
static bool LoadOldSign(LoadgameState *ls, int num)
static bool LoadOldSign(LoadgameState &ls, int num)
{
Sign *si = new (num) Sign();
if (!LoadChunk(ls, si, sign_chunk)) return false;
@ -1456,13 +1456,13 @@ static const OldChunks engine_chunk[] = {
OCL_END()
};
static bool LoadOldEngine(LoadgameState *ls, int num)
static bool LoadOldEngine(LoadgameState &ls, int num)
{
Engine *e = _savegame_type == SGT_TTO ? &_old_engines[num] : GetTempDataEngine(num);
return LoadChunk(ls, e, engine_chunk);
}
static bool LoadOldEngineName(LoadgameState *ls, int num)
static bool LoadOldEngineName(LoadgameState &ls, int num)
{
Engine *e = GetTempDataEngine(num);
e->name = CopyFromOldName(RemapOldStringID(ReadUint16(ls)));
@ -1478,7 +1478,7 @@ static const OldChunks subsidy_chunk[] = {
OCL_END()
};
static bool LoadOldSubsidy(LoadgameState *ls, int num)
static bool LoadOldSubsidy(LoadgameState &ls, int num)
{
Subsidy *s = new (num) Subsidy();
bool ret = LoadChunk(ls, s, subsidy_chunk);
@ -1507,7 +1507,7 @@ static const OldChunks game_difficulty_chunk[] = {
OCL_END()
};
static bool LoadOldGameDifficulty(LoadgameState *ls, int)
static bool LoadOldGameDifficulty(LoadgameState &ls, int)
{
bool ret = LoadChunk(ls, &_settings_game.difficulty, game_difficulty_chunk);
_settings_game.difficulty.max_loan *= 1000;
@ -1515,7 +1515,7 @@ static bool LoadOldGameDifficulty(LoadgameState *ls, int)
}
static bool LoadOldMapPart1(LoadgameState *ls, int)
static bool LoadOldMapPart1(LoadgameState &ls, int)
{
if (_savegame_type == SGT_TTO) {
Map::Allocate(OLD_MAP_SIZE, OLD_MAP_SIZE);
@ -1544,7 +1544,7 @@ static bool LoadOldMapPart1(LoadgameState *ls, int)
return true;
}
static bool LoadOldMapPart2(LoadgameState *ls, int)
static bool LoadOldMapPart2(LoadgameState &ls, int)
{
for (auto t : Map::Iterate()) {
t.type() = ReadByte(ls);
@ -1556,7 +1556,7 @@ static bool LoadOldMapPart2(LoadgameState *ls, int)
return true;
}
static bool LoadTTDPatchExtraChunks(LoadgameState *ls, int)
static bool LoadTTDPatchExtraChunks(LoadgameState &ls, int)
{
ReadTTDPatchFlags();
@ -1788,7 +1788,7 @@ static const OldChunks main_chunk[] = {
OCL_END()
};
bool LoadTTDMain(LoadgameState *ls)
bool LoadTTDMain(LoadgameState &ls)
{
Debug(oldloader, 3, "Reading main chunk...");
@ -1830,7 +1830,7 @@ bool LoadTTDMain(LoadgameState *ls)
return true;
}
bool LoadTTOMain(LoadgameState *ls)
bool LoadTTOMain(LoadgameState &ls)
{
Debug(oldloader, 3, "Reading main chunk...");

View File

@ -249,7 +249,7 @@ private:
public:
friend void FixOldVehicles();
friend void AfterLoadVehiclesPhase1(bool part_of_load); ///< So we can set the #previous and #first pointers while loading
friend bool LoadOldVehicle(LoadgameState *ls, int num); ///< So we can set the proper next pointer while loading
friend bool LoadOldVehicle(LoadgameState &ls, int num); ///< So we can set the proper next pointer while loading
/* So we can use private/protected variables in the saveload code */
friend class SlVehicleCommon;
friend class SlVehicleDisaster;