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(svn r14711) -Codechange: don't misuse the _network_company_info password field for changing the password on clients.
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@@ -79,14 +79,12 @@ static const char *GenerateCompanyPasswordHash(const char *password)
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/**
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* Hash the current company password; used when the server 'company' sets his/her password.
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*/
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void HashCurrentCompanyPassword()
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void HashCurrentCompanyPassword(const char *password)
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{
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if (StrEmpty(_network_company_info[_local_company].password)) return;
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_password_game_seed = _settings_game.game_creation.generation_seed;
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strecpy(_password_server_unique_id, _settings_client.network.network_id, lastof(_password_server_unique_id));
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const char *new_pw = GenerateCompanyPasswordHash(_network_company_info[_local_company].password);
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const char *new_pw = GenerateCompanyPasswordHash(password);
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strecpy(_network_company_info[_local_company].password, new_pw, lastof(_network_company_info[_local_company].password));
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}
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@@ -950,9 +948,9 @@ void NetworkClientSendChat(NetworkAction action, DestType type, int dest, const
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SEND_COMMAND(PACKET_CLIENT_CHAT)(action, type, dest, msg);
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}
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void NetworkClientSetPassword()
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void NetworkClientSetPassword(const char *password)
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{
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SEND_COMMAND(PACKET_CLIENT_SET_PASSWORD)(_network_company_info[_local_company].password);
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SEND_COMMAND(PACKET_CLIENT_SET_PASSWORD)(password);
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}
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#endif /* ENABLE_NETWORK */
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@@ -40,7 +40,7 @@ void NetworkUpdateClientInfo(ClientID client_id);
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bool NetworkClientConnectGame(const char *host, uint16 port);
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void NetworkClientSendRcon(const char *password, const char *command);
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void NetworkClientSendChat(NetworkAction action, DestType type, int dest, const char *msg);
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void NetworkClientSetPassword();
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void NetworkClientSetPassword(const char *password);
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/*** Commands ran by the server ***/
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void NetworkServerMonthlyLoop();
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