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(svn r3939) -Fix: No longer assume that the number of slots is 2. It was not a problem up to now, but it's not The Right Thing (TM) to do either
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@@ -356,6 +356,7 @@ static void FixOldTowns(void)
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static void FixOldStations(void)
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{
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Station *st;
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int i;
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FOR_ALL_STATIONS(st) {
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/* Check if we need to swap width and height for the station */
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@@ -372,7 +373,7 @@ static void FixOldStations(void)
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st->bus_stops->station = st->index;
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st->bus_stops->next = NULL;
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st->bus_stops->prev = NULL;
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st->bus_stops->slot[0] = st->bus_stops->slot[1] = INVALID_VEHICLE;
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for (i = 0; i < NUM_SLOTS; i++) st->bus_stops->slot[i] = INVALID_VEHICLE;
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}
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if (st->lorry_tile_obsolete != 0) {
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@@ -383,7 +384,7 @@ static void FixOldStations(void)
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st->truck_stops->station = st->index;
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st->truck_stops->next = NULL;
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st->truck_stops->prev = NULL;
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st->truck_stops->slot[0] = st->truck_stops->slot[1] = INVALID_VEHICLE;
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for (i = 0; i < NUM_SLOTS; i++) st->truck_stops->slot[i] = INVALID_VEHICLE;
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}
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}
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}
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