From e436b3246870b9d8690e1a14b964375799507380 Mon Sep 17 00:00:00 2001 From: Jonathan G Rennison Date: Sun, 26 Nov 2023 02:22:23 +0000 Subject: [PATCH] Codechange: Remove now unused sprite cache memory error strings --- src/lang/english.txt | 2 -- 1 file changed, 2 deletions(-) diff --git a/src/lang/english.txt b/src/lang/english.txt index 1d949265c2..55c1cf1e30 100644 --- a/src/lang/english.txt +++ b/src/lang/english.txt @@ -2186,8 +2186,6 @@ STR_CONFIG_ERROR_INVALID_SAVEGAME_COMPRESSION_ALGORITHM :{WHITE}... save STR_CONFIG_ERROR_INVALID_BASE_GRAPHICS_NOT_FOUND :{WHITE}... ignoring Base Graphics set '{RAW_STRING}': not found STR_CONFIG_ERROR_INVALID_BASE_SOUNDS_NOT_FOUND :{WHITE}... ignoring Base Sounds set '{RAW_STRING}': not found STR_CONFIG_ERROR_INVALID_BASE_MUSIC_NOT_FOUND :{WHITE}... ignoring Base Music set '{RAW_STRING}': not found -STR_CONFIG_ERROR_OUT_OF_MEMORY :{WHITE}Out of memory -STR_CONFIG_ERROR_SPRITECACHE_TOO_BIG :{WHITE}Allocating {BYTES} of spritecache failed. The spritecache was reduced to {BYTES}. This will reduce the performance of OpenTTD. To reduce memory requirements you can try to disable 32bpp graphics and/or zoom-in levels # Video initalization errors STR_VIDEO_DRIVER_ERROR :{WHITE}Error with video settings...