mirror of https://github.com/OpenTTD/OpenTTD
(svn r5350) -Backport: r5327
Use DrawFoundation() for houses -Fix: Some graphical glitches on house tiles with foundations -Fix: The selection cursor is now aligned with the top of the foundation for house tilesrelease/0.4
parent
20b5c17faa
commit
e3e64430d7
18
town_cmd.c
18
town_cmd.c
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@ -3,6 +3,7 @@
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#include "stdafx.h"
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#include "openttd.h"
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#include "functions.h"
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#include "slope.h"
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#include "strings.h"
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#include "table/strings.h"
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#include "table/sprites.h"
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@ -89,7 +90,6 @@ static TownDrawTileProc * const _town_draw_tile_procs[1] = {
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static void DrawTile_Town(TileInfo *ti)
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{
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const DrawTownTileStruct *dcts;
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byte z;
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uint32 image;
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/* Retrieve pointer to the draw town tile struct */
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@ -106,17 +106,8 @@ static void DrawTile_Town(TileInfo *ti)
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dcts = &_town_draw_tile_data[gfx << 4 | variant << 2 | stage];
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}
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z = ti->z;
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/* Add bricks below the house? */
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if (ti->tileh) {
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AddSortableSpriteToDraw(SPR_FOUNDATION_BASE + ti->tileh, ti->x, ti->y, 16, 16, 7, z);
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AddChildSpriteScreen(dcts->sprite_1, 0x1F, 1);
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z += 8;
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} else {
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/* Else draw regular ground */
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DrawGroundSprite(dcts->sprite_1);
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}
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if (ti->tileh != SLOPE_FLAT) DrawFoundation(ti, ti->tileh);
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DrawGroundSprite(dcts->sprite_1);
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/* Add a house on top of the ground? */
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image = dcts->sprite_2;
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@ -129,7 +120,8 @@ static void DrawTile_Town(TileInfo *ti)
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dcts->width + 1,
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dcts->height + 1,
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dcts->dz,
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z);
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ti->z
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);
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if (_display_opt & DO_TRANS_BUILDINGS) return;
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}
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