1
0
mirror of https://github.com/OpenTTD/OpenTTD.git synced 2025-08-20 21:19:10 +00:00

(svn r11957) -Codechange [FS#1678]: Minor simplification and optimisation when checking for available road/rail types (bilbo)

This commit is contained in:
2008-01-23 09:43:53 +00:00
parent 0f966a316a
commit e35cf20a23
2 changed files with 6 additions and 4 deletions

View File

@@ -96,11 +96,12 @@ RoadTypes GetPlayerRoadtypes(PlayerID p)
{
RoadTypes rt = ROADTYPES_NONE;
for (EngineID i = 0; i != TOTAL_NUM_ENGINES; i++) {
EngineID i;
FOR_ALL_ENGINEIDS_OF_TYPE(i, VEH_ROAD) {
const Engine* e = GetEngine(i);
const EngineInfo *ei = EngInfo(i);
if (e->type == VEH_ROAD && HasBit(ei->climates, _opt.landscape) &&
if (HasBit(ei->climates, _opt.landscape) &&
(HasBit(e->player_avail, p) || _date >= e->intro_date + 365)) {
SetBit(rt, HasBit(ei->misc_flags, EF_ROAD_TRAM) ? ROADTYPE_TRAM : ROADTYPE_ROAD);
}