1
0
mirror of https://github.com/OpenTTD/OpenTTD.git synced 2025-08-25 15:39:09 +00:00

(svn r99) Fix: [992726] No tunnel crash (Celestar)

This commit is contained in:
dominik
2004-08-21 09:57:02 +00:00
parent 430beacf4c
commit e1d92ebcc9
3 changed files with 27 additions and 8 deletions

View File

@@ -1931,27 +1931,29 @@ static int CountPassengersInTrain(Vehicle *v)
static void CheckTrainCollision(Vehicle *v)
{
TrainCollideChecker tcc;
Vehicle *coll;
Vehicle *coll,*realcoll;
int num;
/* can't collide in depot */
if (v->u.rail.track == 0x80)
return;
assert((uint)TILE_FROM_XY(v->x_pos, v->y_pos) == v->tile);
if ( !(v->u.rail.track == 0x40) )
assert((uint)TILE_FROM_XY(v->x_pos, v->y_pos) == v->tile);
tcc.v = v;
tcc.v_skip = v->next;
/* find colliding vehicle */
coll = VehicleFromPos(v->tile, &tcc, (VehicleFromPosProc*)FindTrainCollideEnum);
realcoll = coll = VehicleFromPos(TILE_FROM_XY(v->x_pos, v->y_pos), &tcc, (VehicleFromPosProc*)FindTrainCollideEnum);
if (coll == NULL)
return;
coll = GetFirstVehicleInChain(coll);
/* it can't collide with its own wagons */
if (v == coll)
if ( (v == coll) || ( (v->u.rail.track & 0x40) && ( (v->direction & 2) != (realcoll->direction & 2) ) ) )
return;
//two drivers + passangers killed in train v
@@ -1963,7 +1965,7 @@ static void CheckTrainCollision(Vehicle *v)
SetVehicleCrashed(v);
if (coll->subtype == 0)
SetVehicleCrashed(coll);
SET_DPARAM16(0, num);
@@ -2112,6 +2114,8 @@ static void TrainController(Vehicle *v)
v->x_pos = gp.x;
v->y_pos = gp.y;
VehiclePositionChanged(v);
if (prev == NULL)
CheckTrainCollision(v);
goto next_vehicle;
}
common:;
@@ -2180,6 +2184,8 @@ reverse_train_direction:
}
extern uint CheckTunnelBusy(uint tile, int *length);
static void DeleteLastWagon(Vehicle *v)
{
Vehicle *u = v;
@@ -2203,6 +2209,17 @@ static void DeleteLastWagon(Vehicle *v)
if (!((t=v->u.rail.track) & 0xC0)) {
SetSignalsOnBothDir(v->tile, FIND_FIRST_BIT(t));
}
if (v->u.rail.track == 0x40) {
int length;
TileIndex endtile = CheckTunnelBusy(v->tile, &length);
if ((v->direction == 1) || (v->direction == 5) )
SetSignalsOnBothDir(v->tile,0);
SetSignalsOnBothDir(endtile,0);
if ((v->direction == 3) || (v->direction == 7) )
SetSignalsOnBothDir(v->tile,1);
SetSignalsOnBothDir(endtile,1);
}
}
static void ChangeTrainDirRandomly(Vehicle *v)
@@ -2210,7 +2227,9 @@ static void ChangeTrainDirRandomly(Vehicle *v)
static int8 _random_dir_change[4] = { -1, 0, 0, 1};
do {
v->direction = (v->direction + _random_dir_change[Random()&3]) & 7;
//I need to buffer the train direction
if (!v->u.rail.track & 0x40)
v->direction = (v->direction + _random_dir_change[Random()&3]) & 7;
if (!(v->vehstatus & VS_HIDDEN)) {
BeginVehicleMove(v);
UpdateTrainDeltaXY(v, v->direction);
@@ -2226,7 +2245,7 @@ static void HandleCrashedTrain(Vehicle *v)
uint32 r;
Vehicle *u;
if (state == 4) {
if ( (state == 4) && (v->u.rail.track != 0x40) ) {
CreateEffectVehicleRel(v, 4, 4, 8, EV_CRASHED_SMOKE);
}