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(svn r20497) -Fix [FS#3960]: non-dedicated servers failing to load a game caused the introgame to be the server's game causing desyncs when people tried to join
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@@ -937,6 +937,9 @@ void NetworkDisconnect(bool blocking)
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DeleteWindowById(WC_NETWORK_STATUS_WINDOW, 0);
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NetworkClose();
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/* Reinitialize the UDP stack, i.e. close all existing connections. */
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NetworkUDPInitialize();
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}
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/**
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