From e1b9a3e2e732f8e5c5c11cf200728b68478193cc Mon Sep 17 00:00:00 2001 From: Jonathan G Rennison Date: Wed, 7 Aug 2024 19:07:54 +0100 Subject: [PATCH] Fix: Excessively fast ships on aqueducts fail to move at correct speed --- src/ship_cmd.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/ship_cmd.cpp b/src/ship_cmd.cpp index dcd2f6825f..3184f3badb 100644 --- a/src/ship_cmd.cpp +++ b/src/ship_cmd.cpp @@ -849,7 +849,7 @@ static void ShipController(Ship *v) v->y_pos = gp.y; v->UpdatePosition(); if ((v->vehstatus & VS_HIDDEN) == 0) v->Vehicle::UpdateViewport(true); - return; + continue; } /* Ship is back on the bridge head, we need to consume its path