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(svn r15079) -Codechange: split tcp 'backend' and in-game handling like it is for UDP.

This commit is contained in:
rubidium
2009-01-14 12:50:13 +00:00
parent 6fe54a2d1a
commit e18c24cdb5
9 changed files with 217 additions and 149 deletions

View File

@@ -3231,6 +3231,14 @@
RelativePath=".\..\src\network\core\tcp.h"
>
</File>
<File
RelativePath=".\..\src\network\core\tcp_game.cpp"
>
</File>
<File
RelativePath=".\..\src\network\core\tcp_game.h"
>
</File>
<File
RelativePath=".\..\src\network\core\udp.cpp"
>

View File

@@ -3228,6 +3228,14 @@
RelativePath=".\..\src\network\core\tcp.h"
>
</File>
<File
RelativePath=".\..\src\network\core\tcp_game.cpp"
>
</File>
<File
RelativePath=".\..\src\network\core\tcp_game.h"
>
</File>
<File
RelativePath=".\..\src\network\core\udp.cpp"
>