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(svn r15079) -Codechange: split tcp 'backend' and in-game handling like it is for UDP.
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@@ -3231,6 +3231,14 @@
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RelativePath=".\..\src\network\core\tcp.h"
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</File>
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<File
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RelativePath=".\..\src\network\core\tcp_game.cpp"
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</File>
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<File
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RelativePath=".\..\src\network\core\tcp_game.h"
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</File>
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<File
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RelativePath=".\..\src\network\core\udp.cpp"
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@@ -3228,6 +3228,14 @@
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RelativePath=".\..\src\network\core\tcp.h"
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</File>
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<File
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RelativePath=".\..\src\network\core\tcp_game.cpp"
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</File>
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<File
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RelativePath=".\..\src\network\core\tcp_game.h"
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</File>
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<File
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RelativePath=".\..\src\network\core\udp.cpp"
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>
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