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Codefix: Use SpriteID when passing sprite IDs. (#13037)

This commit is contained in:
2024-10-27 18:54:49 +00:00
committed by GitHub
parent e1697a6ad1
commit e076aaf740
6 changed files with 14 additions and 14 deletions

View File

@@ -15,7 +15,7 @@
#include "../spritecache_internal.h"
#include "../table/sprites.h"
static bool MockLoadNextSprite(int load_index)
static bool MockLoadNextSprite(SpriteID load_index)
{
SimpleSpriteAllocator allocator;
static Sprite *sprite = allocator.Allocate<Sprite>(sizeof(*sprite));
@@ -33,7 +33,7 @@ static bool MockLoadNextSprite(int load_index)
sc->control_flags = 0;
/* Fill with empty sprites up until the default sprite count. */
return (uint)load_index < SPR_OPENTTD_BASE + OPENTTD_SPRITE_COUNT;
return load_index < SPR_OPENTTD_BASE + OPENTTD_SPRITE_COUNT;
}
void MockGfxLoadSprites()
@@ -43,7 +43,7 @@ void MockGfxLoadSprites()
GfxInitSpriteMem();
int load_index = 0;
SpriteID load_index = 0;
while (MockLoadNextSprite(load_index)) {
load_index++;
}