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(svn r3658) Add functions and symbolic names to retrieve road tile types and road pieces
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@@ -4,6 +4,7 @@
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#include "openttd.h"
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#include "debug.h"
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#include "functions.h"
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#include "road.h"
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#include "table/sprites.h"
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#include "table/strings.h"
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#include "map.h"
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@@ -348,9 +349,9 @@ int32 CmdBuildSingleRail(int x, int y, uint32 flags, uint32 p1, uint32 p2)
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return_cmd_error(STR_1000_LAND_SLOPED_IN_WRONG_DIRECTION);
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if (!EnsureNoVehicle(tile)) return CMD_ERROR;
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if ((m5 & 0xF0) == 0 && ( // normal road?
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(track == TRACK_DIAG1 && m5 == 0x05) ||
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(track == TRACK_DIAG2 && m5 == 0x0A) // correct direction?
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if (GetRoadType(tile) == ROAD_NORMAL && (
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(track == TRACK_DIAG1 && m5 == ROAD_Y) ||
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(track == TRACK_DIAG2 && m5 == ROAD_X) // correct direction?
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)) {
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if (flags & DC_EXEC) {
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_m[tile].m3 = GetTileOwner(tile);
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