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https://github.com/OpenTTD/OpenTTD.git
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(svn r13069) -Codechange: it is no longer needed to pass a void *data pointer with the WE_CREATE message because nothing uses it anymore.
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@@ -891,10 +891,10 @@ static void AssignWidgetToWindow(Window *w, const Widget *widget)
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* @param cls see WindowClass class of the window, used for identification and grouping
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* @param *widget see Widget pointer to the window layout and various elements
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* @param window_number number being assigned to the new window
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* @param data the data to be given during the WE_CREATE message
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* @return Window pointer of the newly created window */
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* @return Window pointer of the newly created window
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*/
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void Window::Initialize(int x, int y, int min_width, int min_height,
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WindowProc *proc, WindowClass cls, const Widget *widget, int window_number, void *data)
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WindowProc *proc, WindowClass cls, const Widget *widget, int window_number)
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{
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/* We have run out of windows, close one and use that as the place for our new one */
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if (_last_z_window == endof(_z_windows)) {
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@@ -943,7 +943,6 @@ void Window::Initialize(int x, int y, int min_width, int min_height,
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WindowEvent e;
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e.event = WE_CREATE;
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e.we.create.data = data;
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this->HandleWindowEvent(&e);
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}
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@@ -1025,9 +1024,9 @@ void Window::FindWindowPlacementAndResize(const WindowDesc *desc)
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* @param *widget see Widget pointer to the window layout and various elements
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* @return Window pointer of the newly created window
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*/
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Window::Window(int x, int y, int width, int height, WindowProc *proc, WindowClass cls, const Widget *widget, void *data)
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Window::Window(int x, int y, int width, int height, WindowProc *proc, WindowClass cls, const Widget *widget)
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{
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this->Initialize(x, y, width, height, proc, cls, widget, 0, data);
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this->Initialize(x, y, width, height, proc, cls, widget, 0);
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if (proc != NULL) this->FindWindowPlacementAndResize(width, height);
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}
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@@ -1215,14 +1214,13 @@ static Point LocalGetWindowPlacement(const WindowDesc *desc, int window_number)
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*
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* @param *desc The pointer to the WindowDesc to be created
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* @param window_number the window number of the new window
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* @param data arbitrary data that is send with the WE_CREATE message
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*
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* @return Window pointer of the newly created window
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*/
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Window::Window(const WindowDesc *desc, void *data, WindowNumber window_number)
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Window::Window(const WindowDesc *desc, WindowNumber window_number)
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{
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Point pt = LocalGetWindowPlacement(desc, window_number);
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this->Initialize(pt.x, pt.y, desc->minimum_width, desc->minimum_height, desc->proc, desc->cls, desc->widgets, window_number, data);
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this->Initialize(pt.x, pt.y, desc->minimum_width, desc->minimum_height, desc->proc, desc->cls, desc->widgets, window_number);
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this->desc_flags = desc->flags;
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if (desc->proc != NULL) this->FindWindowPlacementAndResize(desc->default_width, desc->default_height);
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